Replay
  • Night ElfEleGaNt
    1. Demon Hunter, level 4
    2. Pandaren Brewmaster, level 5
  • HumanSok
    1. Mountain King, level 5
    2. Archmage, level 5
    3. Blood Mage, level 2
vs
Game length
00:21:39
Patch
2.00
Downloads
21
Last Refuge 1.5
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.nwg
Uploaded
Jul 23, 2026 by kover2177
Game breakdown

EleGaNt (暗夜精灵#41)

269 APM

Heroes

  • Demon HunterLevel 4
    1. Immolation level 1
    2. Mana Burn level 2
    3. Evasion level 1
  • Pandaren BrewmasterLevel 5
    1. Breath of Fire level 3
    2. Drunken Haze level 2

Units

  • Wisp22
  • Dryad9
  • Druid of the Claw6
  • Archer5
  • Forest Troll Berserker1
  • Forest Troll Shadow Priest1

Buildings

  • Moon Well6
  • Tree of Life4
  • Ancient of Lore4
  • Altar of Elders1
  • Ancient of War1
  • Tree of Ages1
  • Hunter's Hall1
  • Ancient Protector1
  • Tree of Eternity1
  • Ancient of Wonders1

Upgrades

  • Ultravision
  • Backpack
  • Druid of the Claw TrainingLevel 2
  • Abolish Magic
  • Mark of the Claw
  • Strength of the WildLevel 2
  • Reinforced Hides

Items

  • Potion of Lesser Invulnerability4
  • Scroll of Healing4
  • Anti-magic Potion3
  • Boots of Speed1
  • Orb of Venom1
  • Lesser Clarity Potion1
  • Staff of Preservation1
  • Scroll of Town Portal1

Control groups

Group 1245678
Set 54 20 1 3 1 1 1
Used 769 258 241 42 169 1 225
Actions by type
Right clicks
1947
Selections
1340
Control group selections
1705
Control groups set
81
Build and train orders
183
Abilities
158
Basic commands
301
Item uses
11
Subgroup switches
0
Units removed from queue
0
Escape presses
8

Sok (SoooooK#7421)

270 APM

Heroes

  • Mountain KingLevel 5
    1. Thunder Clap level 3
    2. Storm Bolt level 2
  • ArchmageLevel 5
    1. Brilliance Aura level 2
    2. Blizzard level 3
  • Blood MageLevel 2
    1. Siphon Mana level 1
    2. Flame Strike level 1

Units

  • Peasant16
  • Spell Breaker10
  • Mortar Team9
  • Footman7
  • Sorceress6
  • Priest5

Buildings

  • Farm13
  • Scout Tower2
  • Arcane Tower2
  • Arcane Sanctum2
  • Castle2
  • Altar of Kings1
  • Barracks1
  • Town Hall1
  • Arcane Vault1
  • Keep1
  • Blacksmith1
  • Lumber Mill1
  • Workshop1

Upgrades

  • Defend
  • Lumber Harvesting
  • Swords
  • PlatingLevel 4
  • GunpowderLevel 3
  • Flare
  • Priest TrainingLevel 2
  • Sorceress TrainingLevel 2
  • Magic Sentry
  • Fragmentation ShardsLevel 2

Items

  • Lesser Clarity Potion5
  • Scroll of Healing5
  • Scroll of Regeneration4
  • Scroll of Town Portal4
  • Potion of Lesser Invulnerability2
  • Staff of Teleportation1
  • Dust of Appearance1
  • Boots of Speed1
  • Tome of Retraining1
  • Potion of Mana1
  • Staff of Sanctuary1

Control groups

Group 12345
Set 340 69 37 24 3
Used 853 488 114 0 124
Group 6790
Set 2 2 1 1
Used 67 52 57 60
Actions by type
Right clicks
1634
Selections
1152
Control group selections
1815
Control groups set
479
Build and train orders
223
Abilities
125
Basic commands
316
Item uses
21
Subgroup switches
0
Units removed from queue
0
Escape presses
3

Timeline

Nightelf
13,540

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 4,444 5:24 8,888 10:49 13,331 16:14 17,775 21:39
Army3,925
Economy2,680
Production950
Technology825
Support5,160
HumanData incomplete
17,775

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 4,444 5:24 8,888 10:49 13,331 16:14 17,775 21:39
Army6,320
Economy1,585
Production780
Technology1,400
Support7,690

Partial spend: actions with unknown prices are excluded.

21:39 / 21:39
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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