Replay
  • Night ElfJens
    1. Demon Hunter, level 5
    2. Naga Sea Witch, level 3
  • UndeadLucifer
    1. Death Knight, level 5
    2. Lich, level 4
vs
Game length
00:14:40
Patch
2.00
Downloads
23
Shattered Exile
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
Jul 22, 2026 by Elven_Star
Game breakdown

Jens (Jens#11592)

372 APM

Heroes

  • Demon HunterLevel 5
    1. Immolation level 1
    2. Mana Burn level 3
    3. Evasion level 1
  • Naga Sea WitchLevel 3
    1. Frost Arrows level 1
    2. Forked Lightning level 2

Units

  • Wisp14
  • Druid of the Talon10
  • Dryad7
  • Druid of the Claw5
  • Rogue2
  • Assassin2
  • Archer1

Buildings

  • Moon Well7
  • Tree of Ages6
  • Altar of Elders3
  • Ancient of Wonders2
  • Ancient of Lore2
  • Ancient of War1
  • Hunter's Hall1
  • Tree of Eternity1
  • Ancient of Wind1

Upgrades

  • Ultravision
  • Abolish MagicLevel 2
  • Druid of the Claw TrainingLevel 2
  • Druid of the Talon TrainingLevel 6
  • Strength of the Wild
  • Well SpringLevel 2
  • Mark of the Claw

Items

  • Potion of Healing2
  • Boots of Speed1
  • Staff of Teleportation1
  • Staff of Preservation1
  • Orb of Venom1
  • Moonstone1
  • Lesser Clarity Potion1
  • Dust of Appearance1

Control groups

Group 12345
Set 240 9 340 24 19
Used 566 2 403 455 271
Group 67890
Set 13 14 14 14 6
Used 111 10 1 0 22
Actions by type
Right clicks
1585
Selections
898
Control group selections
1841
Control groups set
693
Build and train orders
140
Abilities
78
Basic commands
145
Item uses
3
Subgroup switches
0
Units removed from queue
0
Escape presses
5

Lucifer (Lucifer#34735)

312 APM

Heroes

  • Death KnightLevel 5
    1. Death Coil level 3
    2. Unholy Aura level 2
  • LichLevel 4
    1. Frost Nova level 2
    2. Frost Armor level 1
    3. Dark Ritual level 1

Units

  • Ghoul17
  • Crypt Fiend13
  • Acolyte7
  • Obsidian Statue3
  • Frost Wyrm2
  • Abomination1

Buildings

  • Ziggurat5
  • Crypt1
  • Altar of Darkness1
  • Tomb of Relics1
  • Halls of the Dead1
  • Graveyard1
  • Black Citadel1
  • Slaughterhouse1
  • Boneyard1

Upgrades

  • Backpack
  • Burrow
  • Ghoul Frenzy
  • Destroyer Form
  • Creature Attack
  • Web
  • Disease Cloud

Items

  • Orb of Corruption8
  • Rod of Necromancy2
  • Circlet of Nobility1
  • Dust of Appearance1
  • Potion of Mana1
  • Scroll of Healing1
  • Potion of Lesser Invulnerability1

Control groups

Group 123456
Set 115 42 2 3 4 1
Used 494 178 30 287 222 184
Actions by type
Right clicks
1745
Selections
752
Control group selections
1395
Control groups set
167
Build and train orders
128
Abilities
37
Basic commands
290
Item uses
13
Subgroup switches
0
Units removed from queue
0
Escape presses
4

Timeline

NightelfData incomplete
12,550

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,539 3:40 7,078 7:20 10,616 11:00 14,155 14:40 U U
Army4,590
Economy840
Production1,150
Technology2,450
Support3,520

Partial spend: actions with unknown prices are excluded.

Undead
14,155

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,539 3:40 7,078 7:20 10,616 11:00 14,155 14:40
Army6,445
Economy525
Production670
Technology1,145
Support5,370
14:40 / 14:40
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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