Replay
  • Night ElfHazy
    1. Priestess of the Moon, level 4
    2. Naga Sea Witch, level 3
  • Night ElfSonik
    1. Demon Hunter, level 3
    2. Pandaren Brewmaster, level 2
    3. Keeper of the Grove, level 1
vs
Game length
00:11:07
Patch
2.00
Downloads
28
Springtime 1.4
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
Jul 22, 2026 by Elven_Star
Game breakdown

Hazy (hazy123123#3311)

228 APM

Heroes

  • Priestess of the MoonLevel 4
    1. Searing Arrows level 2
    2. Trueshot Aura level 2
  • Naga Sea WitchLevel 3
    1. Frost Arrows level 2
    2. Forked Lightning level 1

Units

  • Wisp18
  • Archer8
  • Druid of the Claw5
  • Ice Troll Berserker1

Buildings

  • Moon Well6
  • Ancient of Lore2
  • Altar of Elders1
  • Ancient of War1
  • Tree of Ages1
  • Tree of Eternity1
  • Hunter's Hall1
  • Tree of Life1
  • Ancient of Wonders1

Upgrades

  • Improved Bows
  • Druid of the Claw TrainingLevel 2

Items

  • Circlet of Nobility1
  • Scroll of Healing1

Control groups

Group 123456
Set 29 5 4 2 3 6
Used 207 15 21 163 151 146
Actions by type
Right clicks
834
Selections
579
Control group selections
703
Control groups set
49
Build and train orders
99
Abilities
41
Basic commands
184
Item uses
1
Subgroup switches
0
Units removed from queue
0
Escape presses
2

Sonik (IronSonik#2342)

330 APM

Heroes

  • Demon HunterLevel 3
    1. Evasion level 1
    2. Mana Burn level 2
  • Pandaren BrewmasterLevel 2
    1. Breath of Fire level 1
    2. Drunken Haze level 1
  • Keeper of the GroveLevel 1
    1. Entangling Roots level 1

Units

  • Wisp10
  • Archer8
  • Ice Troll Berserker2
  • Druid of the Claw1

Buildings

  • Moon Well7
  • Ancient of Lore2
  • Altar of Elders1
  • Ancient of War1
  • Tree of Ages1
  • Ancient of Wonders1
  • Tree of Eternity1
  • Hunter's Hall1

Upgrades

  • Improved Bows
  • Ultravision
  • Druid of the Claw TrainingLevel 3
  • Well SpringLevel 2

Items

  • Staff of Preservation1
  • Moonstone1
  • Lesser Clarity Potion1
  • Orb of Venom1
  • Potion of Healing1

Control groups

Group 123456
Set 71 37 8 3 1 1
Used 468 270 41 285 231 203
Actions by type
Right clicks
1008
Selections
682
Control group selections
1498
Control groups set
121
Build and train orders
80
Abilities
51
Basic commands
168
Item uses
4
Subgroup switches
0
Units removed from queue
0
Escape presses
2

Timeline

Nightelf
7,350

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,838 2:46 3,675 5:33 5,513 8:20 7,350 11:07 U
Army2,560
Economy1,420
Production640
Technology700
Support2,030
NightelfData incomplete
6,355

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,838 2:46 3,675 5:33 5,513 8:20 7,350 11:07 U U
Army1,785
Economy600
Production640
Technology825
Support2,505

Partial spend: actions with unknown prices are excluded.

11:07 / 11:07
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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