Replay
  • HumanYumiko
    1. Naga Sea Witch, level 7
    2. Blood Mage, level 1
  • Night ElfEleGaNt
    1. Demon Hunter, level 6
    2. Naga Sea Witch, level 5
vs
Game length
00:29:41
Patch
2.00
Downloads
34
Autumn Leaves 2.0
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.nwg
Uploaded
Jul 21, 2026 by kover2177
Game breakdown

Yumiko (yumiko#6693)

233 APM

Heroes

  • Naga Sea WitchLevel 7
    1. Frost Arrows level 3
    2. Forked Lightning level 3
    3. Tornado level 1
  • Blood MageLevel 1
    1. Siphon Mana level 1

Units

  • Peasant39
  • Footman14
  • Dragonhawk Rider9
  • Gryphon Rider6
  • Siege Engine5
  • Goblin Sapper4
  • Rifleman2

Buildings

  • Scout Tower11
  • Farm10
  • Arcane Tower5
  • Guard Tower5
  • Barracks3
  • Altar of Kings2
  • Arcane Vault2
  • Lumber Mill2
  • Blacksmith2
  • Gryphon Aviary2
  • Town Hall1
  • Keep1
  • Castle1
  • Workshop1

Upgrades

  • Backpack
  • Defend
  • Lumber Harvesting
  • Swords
  • Storm Hammers

Items

  • Scroll of Regeneration6
  • Scroll of Town Portal5
  • Lesser Clarity Potion4
  • Scroll of Healing4
  • Dust of Appearance2
  • Potion of Lesser Invulnerability2
  • Potion of Healing2
  • Potion of Mana2
  • Potion of Invisibility2
  • Boots of Speed1
  • Orb of Slow1
  • Staff of Sanctuary1

Control groups

Group 123456
Set 119 15 11 33 25 6
Used 711 163 97 70 316 223
Actions by type
Right clicks
3004
Selections
1442
Control group selections
1580
Control groups set
209
Build and train orders
311
Abilities
72
Basic commands
145
Item uses
23
Subgroup switches
0
Units removed from queue
0
Escape presses
14

EleGaNt (暗夜精灵#41)

238 APM

Heroes

  • Demon HunterLevel 6
    1. Mana Burn level 3
    2. Evasion level 2
    3. Metamorphosis level 1
  • Naga Sea WitchLevel 5
    1. Frost Arrows level 2
    2. Forked Lightning level 3

Units

  • Wisp37
  • Archer9
  • Druid of the Claw9
  • Dryad6

Buildings

  • Moon Well9
  • Ancient of War5
  • Ancient of Lore2
  • Altar of Elders1
  • Tree of Ages1
  • Hunter's Hall1
  • Ancient of Wonders1
  • Tree of Eternity1
  • Tree of Life1

Upgrades

  • Druid of the Claw TrainingLevel 2
  • Abolish Magic
  • Mark of the Claw
  • Ultravision
  • Well Spring
  • Nature's Blessing

Items

  • Potion of Lesser Invulnerability5
  • Lesser Clarity Potion3
  • Boots of Speed2
  • Circlet of Nobility1
  • Staff of Teleportation1
  • Staff of Preservation1
  • Orb of Venom1
  • Moonstone1
  • Tome of Retraining1

Control groups

Group 1245678
Set 83 21 6 1 1 1 1
Used 690 272 97 60 164 3 220
Actions by type
Right clicks
2711
Selections
1816
Control group selections
1506
Control groups set
114
Build and train orders
212
Abilities
129
Basic commands
503
Item uses
5
Subgroup switches
0
Units removed from queue
0
Escape presses
11

Timeline

Human
21,490

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 5,373 7:25 10,745 14:50 16,118 22:15 21,490 29:41
Army7,615
Economy3,310
Production1,260
Technology1,665
Support7,640
Nightelf
13,790

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 5,373 7:25 10,745 14:50 16,118 22:15 21,490 29:41
Army4,335
Economy2,560
Production1,240
Technology1,000
Support4,655
29:41 / 29:41
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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