Replay
  • HumanYumiko
    1. Naga Sea Witch, level 4
    2. Archmage, level 3
  • Night ElfEleGaNt
    1. Demon Hunter, level 5
    2. Naga Sea Witch, level 5
vs
Game length
00:21:33
Patch
2.00
Downloads
26
Echo Isles 2.2
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.nwg
Uploaded
Jul 21, 2026 by kover2177
Game breakdown

Yumiko (yumiko#6693)

297 APM

Heroes

  • Naga Sea WitchLevel 4
    1. Frost Arrows level 2
    2. Forked Lightning level 2
  • ArchmageLevel 3
    1. Brilliance Aura level 1
    2. Summon Water Elemental level 2

Units

  • Peasant22
  • Footman12
  • Rifleman8
  • Sorceress6
  • Priest6
  • Mortar Team6
  • Spell Breaker5
  • Forest Troll Shadow Priest1
  • Forest Troll Berserker1
  • Mud Golem1

Buildings

  • Farm16
  • Altar of Kings2
  • Scout Tower2
  • Arcane Tower2
  • Arcane Sanctum2
  • Workshop2
  • Barracks1
  • Arcane Vault1
  • Town Hall1
  • Keep1
  • Lumber Mill1
  • Blacksmith1
  • Castle1

Upgrades

  • Backpack
  • Defend
  • Long Rifles
  • GunpowderLevel 2
  • Sorceress TrainingLevel 2
  • PlatingLevel 3
  • Priest TrainingLevel 2
  • Fragmentation Shards
  • Flare
  • Magic Sentry
  • Lumber Harvesting

Items

  • Scroll of Regeneration4
  • Scroll of Healing3
  • Dust of Appearance1
  • Boots of Speed1
  • Lesser Clarity Potion1
  • Staff of Teleportation1
  • Scroll of Town Portal1

Control groups

Group 1234560
Set 85 26 21 52 17 12 1
Used 815 495 194 107 405 241 3
Actions by type
Right clicks
1974
Selections
1238
Control group selections
2260
Control groups set
214
Build and train orders
255
Abilities
57
Basic commands
260
Item uses
10
Subgroup switches
0
Units removed from queue
0
Escape presses
14

EleGaNt (暗夜精灵#41)

250 APM

Heroes

  • Demon HunterLevel 5
    1. Mana Burn level 2
    2. Evasion level 3
  • Naga Sea WitchLevel 5
    1. Frost Arrows level 2
    2. Forked Lightning level 3

Units

  • Wisp33
  • Dryad8
  • Druid of the Claw5
  • Faerie Dragon5
  • Archer4

Buildings

  • Moon Well7
  • Ancient of Lore4
  • Tree of Life3
  • Ancient of Wonders3
  • Altar of Elders1
  • Ancient of War1
  • Tree of Ages1
  • Hunter's Hall1
  • Tree of Eternity1
  • Ancient of Wind1

Upgrades

  • Ultravision
  • Abolish Magic
  • Druid of the Claw TrainingLevel 3
  • Mark of the Claw
  • Reinforced HidesLevel 2
  • Strength of the WildLevel 3
  • Well Spring
  • Nature's Blessing

Items

  • Scroll of Healing4
  • Potion of Lesser Invulnerability3
  • Scroll of Town Portal3
  • Boots of Speed1
  • Orb of Venom1
  • Tome of Retraining1
  • Dust of Appearance1
  • Staff of Preservation1

Control groups

Group 1234
Set 38 8 7 2
Used 731 313 14 207
Group 5678
Set 4 2 3 1
Used 52 92 15 176
Actions by type
Right clicks
1740
Selections
1276
Control group selections
1600
Control groups set
65
Build and train orders
205
Abilities
105
Basic commands
299
Item uses
15
Subgroup switches
0
Units removed from queue
0
Escape presses
8

Timeline

Human
17,055

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 4,264 5:23 8,528 10:46 12,791 16:09 17,055 21:33
Army7,740
Economy2,035
Production1,100
Technology1,205
Support4,975
NightelfData incomplete
15,070

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 4,264 5:23 8,528 10:46 12,791 16:09 17,055 21:33
Army3,730
Economy3,000
Production1,100
Technology1,000
Support6,240

Partial spend: actions with unknown prices are excluded.

21:33 / 21:33
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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