Replay
  • UndeadLucifer
    1. Crypt Lord, level 5
    2. Death Knight, level 3
    3. Lich, level 3
  • UndeadUgly
    1. Lich, level 4
    2. Death Knight, level 3
    3. Crypt Lord, level 2
vs
Game length
00:17:38
Patch
2.00
Downloads
24
Hammerfall
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
Jul 19, 2026 by kover2177
Game breakdown

Lucifer (Lucifer#34735)

300 APM

Heroes

  • Crypt LordLevel 5
    1. Carrion Beetles level 2
    2. Impale level 3
  • Death KnightLevel 3
    1. Death Coil level 2
    2. Unholy Aura level 1
  • LichLevel 3
    1. Frost Nova level 2
    2. Dark Ritual level 1

Units

  • Ghoul13
  • Acolyte10
  • Crypt Fiend10
  • Obsidian Statue6

Buildings

  • Ziggurat5
  • Crypt1
  • Altar of Darkness1
  • Tomb of Relics1
  • Nerubian Tower1
  • Halls of the Dead1
  • Graveyard1
  • Black Citadel1
  • Slaughterhouse1
  • Necropolis1
  • Haunted Gold Mine1

Upgrades

  • Ghoul FrenzyLevel 5
  • Destroyer Form
  • Burrow
  • Web
  • Creature AttackLevel 2
  • Creature Carapace

Items

  • Rod of Necromancy1
  • Sacrificial Skull1
  • Circlet of Nobility1
  • Orb of Corruption1
  • Potion of Mana1
  • Potion of Lesser Invulnerability1
  • Staff of Teleportation1
  • Scroll of Town Portal1
  • Scroll of Healing1

Control groups

Group 123456
Set 94 51 3 2 3 1
Used 625 263 40 353 253 189
Actions by type
Right clicks
1763
Selections
794
Control group selections
1723
Control groups set
154
Build and train orders
128
Abilities
63
Basic commands
367
Item uses
11
Subgroup switches
0
Units removed from queue
0
Escape presses
3

Ugly (ehMuch#1965)

297 APM

Heroes

  • LichLevel 4
    1. Frost Nova level 2
    2. Dark Ritual level 2
  • Death KnightLevel 3
    1. Death Coil level 2
    2. Unholy Aura level 1
  • Crypt LordLevel 2
    1. Impale level 1
    2. Spiked Carapace level 1

Units

  • Ghoul12
  • Crypt Fiend10
  • Obsidian Statue6
  • Acolyte3
  • Banshee1

Buildings

  • Ziggurat6
  • Crypt3
  • Altar of Darkness3
  • Tomb of Relics1
  • Nerubian Tower1
  • Halls of the Dead1
  • Graveyard1
  • Black Citadel1
  • Slaughterhouse1
  • Temple of the Damned1

Upgrades

  • Ghoul Frenzy
  • Destroyer Form
  • Web
  • Creature AttackLevel 2
  • Banshee Training

Items

  • Potion of Healing3
  • Rod of Necromancy2
  • Orb of Corruption1
  • Scroll of Town Portal1
  • Dust of Appearance1
  • Scroll of Healing1
  • Potion of Lesser Invulnerability1

Control groups

Group 12345
Set 169 7 4 25 1
Used 967 300 716 88 0
Actions by type
Right clicks
1522
Selections
814
Control group selections
2071
Control groups set
206
Build and train orders
209
Abilities
65
Basic commands
36
Item uses
13
Subgroup switches
0
Units removed from queue
1
Escape presses
2

Timeline

UndeadData incomplete
11,120

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,811 4:24 5,623 8:49 8,434 13:13 11,245 17:38
Army4,910
Economy1,200
Production520
Technology1,095
Support3,395

Partial spend: actions with unknown prices are excluded.

Undead
11,245

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,811 4:24 5,623 8:49 8,434 13:13 11,245 17:38
Army4,945
Economy225
Production1,435
Technology1,020
Support3,620
17:38 / 17:38
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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