Replay
  • UndeadHeHaBucT1
    1. Crypt Lord, level 7
    2. Death Knight, level 5
    3. Lich, level 5
  • HumanHomework
    1. Archmage, level 5
    2. Mountain King, level 3
    3. Paladin, level 3
vs
Game length
00:23:07
Patch
2.00
Downloads
19
Last Refuge 1.5
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
Jul 18, 2026 by Pawn
Game breakdown

HeHaBucT1 (HeHaBucT1#2373)

253 APM

Heroes

  • Crypt LordLevel 7
    1. Carrion Beetles level 3
    2. Impale level 3
    3. Locust Swarm level 1
  • Death KnightLevel 5
    1. Death Coil level 3
    2. Unholy Aura level 1
    3. Death Pact level 1
  • LichLevel 5
    1. Frost Nova level 3
    2. Frost Armor level 1
    3. Dark Ritual level 1

Units

  • Ghoul19
  • Acolyte15
  • Crypt Fiend13
  • Obsidian Statue5
  • Necromancer2

Buildings

  • Ziggurat13
  • Crypt4
  • Nerubian Tower2
  • Necropolis2
  • Graveyard2
  • Black Citadel2
  • Slaughterhouse2
  • Altar of Darkness1
  • Tomb of Relics1
  • Haunted Gold Mine1
  • Halls of the Dead1
  • Temple of the Damned1

Upgrades

  • Cannibalize
  • Creature Attack
  • Web
  • Destroyer Form
  • Ghoul Frenzy
  • Necromancer Training

Items

  • Potion of Mana6
  • Rod of Necromancy3
  • Sacrificial Skull1
  • Potion of Healing1
  • Wand of Negation1
  • Potion of Lesser Invulnerability1
  • Potion of Invisibility1
  • Dust of Appearance1
  • Orb of Corruption1

Control groups

Group 123456
Set 78 21 20 2 1 3
Used 420 253 571 462 485 11
Actions by type
Right clicks
2058
Selections
881
Control group selections
2202
Control groups set
125
Build and train orders
212
Abilities
107
Basic commands
170
Item uses
8
Subgroup switches
0
Units removed from queue
5
Escape presses
5

Homework (作业太多#3477)

221 APM

Heroes

  • ArchmageLevel 5
    1. Summon Water Elemental level 3
    2. Brilliance Aura level 2
  • Mountain KingLevel 3
    1. Storm Bolt level 2
    2. Thunder Clap level 1
  • PaladinLevel 3
    1. Holy Light level 2
    2. Divine Shield level 1

Units

  • Peasant44
  • Footman20
  • Gryphon Rider12
  • Flying Machine6
  • Dragonhawk Rider3
  • Knight1

Buildings

  • Farm11
  • Scout Tower4
  • Arcane Tower3
  • Gryphon Aviary3
  • Arcane Vault2
  • Workshop2
  • Altar of Kings1
  • Barracks1
  • Town Hall1
  • Keep1
  • Lumber Mill1
  • Castle1
  • Blacksmith1
  • Guard Tower1

Upgrades

  • SwordsLevel 2
  • ArmorLevel 2
  • Flak Cannons

Items

  • Scroll of Regeneration3
  • Scroll of Town Portal2
  • Potion of Lesser Invulnerability2
  • Lesser Clarity Potion1
  • Potion of Healing1
  • Scroll of Healing1
  • Staff of Teleportation1
  • Staff of Sanctuary1

Control groups

Group 123456
Set 265 41 10 6 12 6
Used 657 170 103 91 99 73
Actions by type
Right clicks
1898
Selections
1150
Control group selections
1193
Control groups set
340
Build and train orders
254
Abilities
49
Basic commands
137
Item uses
4
Subgroup switches
0
Units removed from queue
0
Escape presses
7

Timeline

UndeadData incomplete
16,185

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 4,341 5:46 8,683 11:33 13,024 17:20 17,365 23:07
Army6,365
Economy1,800
Production1,415
Technology1,445
Support5,160

Partial spend: actions with unknown prices are excluded.

Human
17,365

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 4,341 5:46 8,683 11:33 13,024 17:20 17,365 23:07
Army7,505
Economy3,685
Production1,040
Technology1,020
Support4,115
23:07 / 23:07
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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