Replay
  • UndeadFukaimori
    1. Crypt Lord, level 4
    2. Death Knight, level 1
  • HumanHomework
    1. Archmage, level 5
    2. Mountain King, level 4
vs
Game length
00:14:19
Patch
2.00
Downloads
18
Tidehunters 1.2
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
Jul 18, 2026 by Pawn
Game breakdown

Fukaimori (RavenTT#2656)

150 APM

Heroes

  • Crypt LordLevel 4
    1. Carrion Beetles level 2
    2. Impale level 2
  • Death KnightLevel 1
    1. Death Coil level 1

Units

  • Acolyte13
  • Ghoul9
  • Gargoyle9

Buildings

  • Ziggurat8
  • Nerubian Tower5
  • Crypt3
  • Haunted Gold Mine2
  • Spirit Tower2
  • Altar of Darkness1
  • Tomb of Relics1
  • Necropolis1
  • Halls of the Dead1
  • Graveyard1

Upgrades

  • Backpack

Items

  • Rod of Necromancy2
  • Potion of Mana2
  • Sacrificial Skull1
  • Potion of Healing1

Control groups

Group 12360
Set 60 7 8 4 3
Used 316 34 55 8 6
Actions by type
Right clicks
1049
Selections
367
Control group selections
419
Control groups set
82
Build and train orders
100
Abilities
13
Basic commands
44
Item uses
0
Subgroup switches
0
Units removed from queue
1
Escape presses
2

Homework (作业太多#3477)

247 APM

Heroes

  • ArchmageLevel 5
    1. Blizzard level 2
    2. Brilliance Aura level 3
  • Mountain KingLevel 4
    1. Storm Bolt level 2
    2. Thunder Clap level 2

Units

  • Peasant12
  • Rifleman10
  • Priest9
  • Footman7

Buildings

  • Farm6
  • Scout Tower3
  • Keep2
  • Arcane Tower2
  • Arcane Sanctum2
  • Altar of Kings1
  • Barracks1
  • Blacksmith1
  • Arcane Vault1
  • Lumber Mill1
  • Guard Tower1

Upgrades

  • Priest TrainingLevel 2
  • GunpowderLevel 3
  • Long Rifles

Items

  • Boots of Speed1
  • Circlet of Nobility1
  • Scroll of Regeneration1
  • Tome of Retraining1
  • Scroll of Healing1
  • Staff of Teleportation1

Control groups

Group 123456
Set 96 26 16 7 9 6
Used 456 153 186 66 89 84
Actions by type
Right clicks
1331
Selections
663
Control group selections
1034
Control groups set
160
Build and train orders
133
Abilities
35
Basic commands
91
Item uses
2
Subgroup switches
0
Units removed from queue
0
Escape presses
2

Timeline

Undead
8,590

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,378 3:34 4,755 7:09 7,133 10:44 9,510 14:19
Army2,655
Economy1,650
Production780
Technology1,160
Support2,345
Human
9,510

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,378 3:34 4,755 7:09 7,133 10:44 9,510 14:19
Army4,210
Economy900
Production640
Technology925
Support2,835
14:19 / 14:19
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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