Replay
  • HumanAg3nt
    1. Archmage, level 3
    2. Mountain King, level 2
    3. Paladin, level 1
  • HumanHomework
    1. Archmage, level 4
    2. Paladin, level 3
vs
Game length
00:11:32
Patch
2.00
Downloads
19
Plunder Isle LV
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
Jul 18, 2026 by Pawn
Game breakdown

Ag3nt (ag3nt#21617)

199 APM

Heroes

  • ArchmageLevel 3
    1. Summon Water Elemental level 1
    2. Brilliance Aura level 2
  • Mountain KingLevel 2
    1. Storm Bolt level 1
    2. Thunder Clap level 1
  • PaladinLevel 1
    1. Holy Light level 1

Units

  • Peasant16
  • Footman15
  • Priest5
  • Knight4

Buildings

  • Farm7
  • Keep2
  • Arcane Vault2
  • Altar of Kings1
  • Barracks1
  • Lumber Mill1
  • Castle1
  • Arcane Sanctum1
  • Blacksmith1

Upgrades

  • Lumber Harvesting
  • Swords
  • Priest Training
  • Animal War Training
  • Plating

Items

  • Scroll of Regeneration1
  • Lesser Clarity Potion1
  • Scroll of Healing1
  • Potion of Lesser Invulnerability1

Control groups

Group 1234
Set 53 12 3 15
Used 164 86 1 33
Group 5790
Set 7 3 20 28
Used 17 12 140 183
Actions by type
Right clicks
795
Selections
369
Control group selections
636
Control groups set
141
Build and train orders
123
Abilities
25
Basic commands
156
Item uses
3
Subgroup switches
0
Units removed from queue
0
Escape presses
0

Homework (作业太多#3477)

229 APM

Heroes

  • ArchmageLevel 4
    1. Summon Water Elemental level 2
    2. Brilliance Aura level 2
  • PaladinLevel 3
    1. Holy Light level 2
    2. Devotion Aura level 1

Units

  • Rifleman12
  • Peasant9
  • Priest7
  • Footman1

Buildings

  • Farm8
  • Altar of Kings1
  • Barracks1
  • Blacksmith1
  • Keep1
  • Scout Tower1
  • Arcane Tower1
  • Arcane Sanctum1
  • Arcane Vault1

Upgrades

  • GunpowderLevel 2
  • ArmorLevel 2
  • Long RiflesLevel 2
  • Priest Training

Items

  • Scroll of Healing2
  • Potion of Lesser Invulnerability2

Control groups

Group 123456
Set 72 13 11 6 4 3
Used 363 89 217 58 78 75
Actions by type
Right clicks
874
Selections
471
Control group selections
880
Control groups set
109
Build and train orders
103
Abilities
25
Basic commands
127
Item uses
2
Subgroup switches
0
Units removed from queue
0
Escape presses
2

Timeline

Human
8,530

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,133 2:53 4,265 5:46 6,398 8:39 8,530 11:32
Army3,680
Economy1,200
Production490
Technology1,085
Support2,075
HumanData incomplete
7,535

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,133 2:53 4,265 5:46 6,398 8:39 8,530 11:32
Army3,540
Economy675
Production490
Technology465
Support2,365

Partial spend: actions with unknown prices are excluded.

11:32 / 11:32
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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