Replay
  • UndeadSheik
    1. Death Knight, level 6
    2. Lich, level 6
  • Night ElfSoYma
    1. Firelord, level 5
    2. Pandaren Brewmaster, level 5
vs
Game length
00:27:22
Patch
2.00
Downloads
24
Last Refuge 1.5
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
Jul 18, 2026 by kover2177
Game breakdown

Sheik (sheik#2417)

299 APM

Heroes

  • Death KnightLevel 6
    1. Death Coil level 3
    2. Unholy Aura level 3
  • LichLevel 6
    1. Frost Nova level 3
    2. Dark Ritual level 3

Units

  • Gargoyle15
  • Ghoul7
  • Acolyte3
  • Meatwagon3
  • Frost Wyrm1
  • Obsidian Statue1

Buildings

  • Ziggurat8
  • Crypt4
  • Altar of Darkness3
  • Tomb of Relics1
  • Halls of the Dead1
  • Nerubian Tower1
  • Graveyard1
  • Black Citadel1
  • Boneyard1
  • Slaughterhouse1
  • Spirit Tower1
  • Haunted Gold Mine1

Upgrades

  • Creature AttackLevel 3
  • Stone Form
  • Ghoul Frenzy
  • Disease Cloud
  • Unholy StrengthLevel 2

Items

  • Rod of Necromancy4
  • Potion of Mana2
  • Scroll of Healing2
  • Dust of Appearance1
  • Staff of Teleportation1
  • Orb of Corruption1

Control groups

Group 1234567
Set 82 21 3 16 6 3 1
Used 1255 972 287 179 96 26 14
Actions by type
Right clicks
3249
Selections
1340
Control group selections
2829
Control groups set
132
Build and train orders
108
Abilities
76
Basic commands
133
Item uses
8
Subgroup switches
0
Units removed from queue
0
Escape presses
1

SoYma (Moon1234#21867)

281 APM

Heroes

  • FirelordLevel 5
    1. Summon Lava Spawn level 3
    2. Incinerate level 2
  • Pandaren BrewmasterLevel 5
    1. Breath of Fire level 3
    2. Drunken Haze level 2

Units

  • Wisp62
  • Dryad15
  • Hippogryph11
  • Archer5
  • Forest Troll Berserker5
  • Forest Troll Shadow Priest3
  • Goblin Shredder2
  • Mud Golem1
  • Ogre Mauler1

Buildings

  • Moon Well15
  • Ancient of Wind4
  • Ancient of Wonders3
  • Altar of Elders2
  • Tree of Life2
  • Ancient of Lore2
  • Ancient of War1
  • Tree of Ages1
  • Hunter's Hall1
  • Tree of Eternity1

Upgrades

  • Abolish Magic
  • Reinforced HidesLevel 3
  • Strength of the WildLevel 3
  • Nature's BlessingLevel 2

Items

  • Lesser Clarity Potion3
  • Orb of Venom2
  • Scroll of Healing2
  • Potion of Healing1
  • Staff of Preservation1
  • Potion of Lesser Invulnerability1
  • Scroll of Town Portal1

Control groups

Group 12345
Set 212 26 11 8 3
Used 1441 748 1168 63 19
Actions by type
Right clicks
2193
Selections
1093
Control group selections
3439
Control groups set
260
Build and train orders
192
Abilities
124
Basic commands
53
Item uses
12
Subgroup switches
0
Units removed from queue
0
Escape presses
6

Timeline

Undead
12,455

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 5,175 6:50 10,350 13:41 15,525 20:31 20,700 27:22
Army4,740
Economy450
Production1,630
Technology1,165
Support4,470
NightelfData incomplete
20,700

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 5,175 6:50 10,350 13:41 15,525 20:31 20,700 27:22
Army7,590
Economy4,400
Production1,420
Technology850
Support6,440

Partial spend: actions with unknown prices are excluded.

27:22 / 27:22
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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