Replay
  • UndeadPcg 123
    1. Lich, level 5
    2. Death Knight, level 3
    3. Crypt Lord, level 3
  • HumanLeqi
    1. Archmage, level 4
    2. Mountain King, level 1
    3. Paladin, level 1
vs
Game length
00:16:54
Patch
2.00
Downloads
32
Autumn Leaves 2.0
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
Jul 18, 2026 by kover2177
Game breakdown

Pcg 123 (Sunlight#31816)

234 APM

Heroes

  • LichLevel 5
    1. Frost Nova level 3
    2. Dark Ritual level 2
  • Death KnightLevel 3
    1. Death Coil level 2
    2. Unholy Aura level 1
  • Crypt LordLevel 3
    1. Impale level 2
    2. Spiked Carapace level 1

Units

  • Acolyte13
  • Ghoul11
  • Crypt Fiend4
  • Abomination4
  • Obsidian Statue2

Buildings

  • Ziggurat5
  • Slaughterhouse3
  • Crypt2
  • Altar of Darkness2
  • Nerubian Tower2
  • Necropolis2
  • Black Citadel2
  • Tomb of Relics1
  • Halls of the Dead1
  • Graveyard1
  • Spirit Tower1
  • Haunted Gold Mine1

Upgrades

  • Creature AttackLevel 3
  • Web
  • Ghoul FrenzyLevel 2
  • Destroyer Form
  • Disease Cloud
  • Creature CarapaceLevel 2
  • Burrow

Items

  • Rod of Necromancy3
  • Potion of Lesser Invulnerability2
  • Scroll of Healing2
  • Sacrificial Skull1
  • Potion of Invisibility1
  • Boots of Speed1
  • Orb of Corruption1
  • Scroll of Town Portal1

Control groups

Group 12457
Set 44 9 4 3 4
Used 516 271 128 260 28
Actions by type
Right clicks
1530
Selections
702
Control group selections
1203
Control groups set
64
Build and train orders
107
Abilities
53
Basic commands
52
Item uses
3
Subgroup switches
0
Units removed from queue
0
Escape presses
4

Leqi (老巴掌#3210)

168 APM

Heroes

  • ArchmageLevel 4
    1. Summon Water Elemental level 2
    2. Brilliance Aura level 2
  • Mountain KingLevel 1
    1. Storm Bolt level 1
  • PaladinLevel 1
    1. Holy Light level 1

Units

  • Peasant19
  • Footman11
  • Knight9
  • Flying Machine3
  • Goblin Shredder2

Buildings

  • Farm9
  • Barracks3
  • Scout Tower2
  • Workshop2
  • Altar of Kings1
  • Arcane Tower1
  • Town Hall1
  • Arcane Vault1
  • Keep1
  • Lumber Mill1
  • Blacksmith1
  • Castle1
  • Guard Tower1

Upgrades

  • SwordsLevel 4
  • PlatingLevel 2
  • Flak Cannons
  • Animal War TrainingLevel 2

Items

  • Scroll of Regeneration3
  • Lesser Clarity Potion3
  • Staff of Sanctuary2
  • Potion of Lesser Invulnerability1
  • Scroll of Healing1
  • Orb of Slow1
  • Scroll of Town Portal1

Control groups

Group 1234
Set 55 5 7 6
Used 252 12 61 69
Group 5678
Set 2 4 1 1
Used 8 242 156 200
Actions by type
Right clicks
821
Selections
519
Control group selections
1000
Control groups set
81
Build and train orders
140
Abilities
36
Basic commands
39
Item uses
8
Subgroup switches
0
Units removed from queue
0
Escape presses
0

Timeline

UndeadData incomplete
12,530

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,133 4:13 6,265 8:27 9,398 12:40 12,530 16:54
Army3,540
Economy1,650
Production1,180
Technology1,765
Support4,395

Partial spend: actions with unknown prices are excluded.

HumanData incomplete
12,425

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,133 4:13 6,265 8:27 9,398 12:40 12,530 16:54
Army4,740
Economy1,810
Production940
Technology1,005
Support3,930

Partial spend: actions with unknown prices are excluded.

16:54 / 16:54
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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