Replay
  • HumanHomework
    1. Archmage, level 5
    2. Paladin, level 4
  • OrcDanGer
    1. Far Seer, level 3
    2. Naga Sea Witch, level 2
    3. Blademaster, level 3
vs
Game length
00:17:17
Patch
2.00
Downloads
22
Tidehunters 1.2
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
Jul 18, 2026 by Stowka
Game breakdown

Homework (作业太多#3477)

239 APM

Heroes

  • ArchmageLevel 5
    1. Summon Water Elemental level 3
    2. Brilliance Aura level 2
  • PaladinLevel 4
    1. Holy Light level 2
    2. Devotion Aura level 2

Units

  • Peasant14
  • Rifleman14
  • Footman10
  • Priest7
  • Sorceress2

Buildings

  • Farm11
  • Arcane Tower2
  • Keep2
  • Altar of Kings1
  • Barracks1
  • Scout Tower1
  • Arcane Sanctum1
  • Blacksmith1
  • Arcane Vault1

Upgrades

  • Defend
  • Long RiflesLevel 2
  • Priest TrainingLevel 2
  • GunpowderLevel 2

Items

  • Scroll of Healing2
  • Boots of Speed1
  • Circlet of Nobility1

Control groups

Group 123456
Set 122 27 12 4 7 3
Used 335 201 201 53 79 74
Actions by type
Right clicks
1498
Selections
868
Control group selections
943
Control groups set
175
Build and train orders
179
Abilities
52
Basic commands
174
Item uses
5
Subgroup switches
0
Units removed from queue
0
Escape presses
2

DanGer (DanGer#2365)

349 APM

Heroes

  • Far SeerLevel 3
    1. Feral Spirit level 2
    2. Chain Lightning level 1
  • Naga Sea WitchLevel 2
    1. Frost Arrows level 1
    2. Forked Lightning level 1
  • BlademasterLevel 3
    1. Mirror Image level 2
    2. Critical Strike level 1

Units

  • Peon10
  • Troll Headhunter/Berserker6
  • Troll Witch Doctor6
  • Troll Headhunter/Berserker5
  • Kodo Beast4
  • Shaman1

Buildings

  • Orc Burrow5
  • Barracks2
  • Stronghold2
  • Voodoo Lounge2
  • Altar of Storms1
  • War Mill1
  • Fortress1
  • Beastiary1
  • Spirit Lodge1

Upgrades

  • Troll Regeneration
  • Berserker Upgrade
  • Witch Doctor TrainingLevel 2
  • War Drums Damage IncreaseLevel 2
  • Reinforced DefensesLevel 2
  • Liquid Fire

Items

  • Lesser Clarity Potion5
  • Healing Salve3
  • Orb of Lightning2
  • Scroll of Speed1
  • Potion of Lesser Invulnerability1
  • Tiny Great Hall1

Control groups

Group 124567
Set 131 27 1 2 2 2
Used 635 416 325 72 350 290
Actions by type
Right clicks
1803
Selections
1095
Control group selections
2088
Control groups set
165
Build and train orders
153
Abilities
37
Basic commands
353
Item uses
1
Subgroup switches
0
Units removed from queue
0
Escape presses
2

Timeline

HumanData incomplete
10,625

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,656 4:19 5,313 8:38 7,969 12:57 10,625 17:17
Army5,475
Economy1,050
Production490
Technology1,005
Support2,605

Partial spend: actions with unknown prices are excluded.

OrcData incomplete
9,405

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,656 4:19 5,313 8:38 7,969 12:57 10,625 17:17
Army3,505
Economy750
Production835
Technology1,380
Support2,935

Partial spend: actions with unknown prices are excluded.

17:17 / 17:17
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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