Replay
  • HumanHomework
    1. Archmage, level 5
    2. Mountain King, level 4
vs
Game length
00:17:18
Patch
2.00
Downloads
17
Tidehunters 1.2
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
Jul 18, 2026 by Stowka
Game breakdown

Homework (作业太多#3477)

241 APM

Heroes

  • ArchmageLevel 5
    1. Summon Water Elemental level 3
    2. Brilliance Aura level 2
  • Mountain KingLevel 4
    1. Storm Bolt level 2
    2. Bash level 2

Units

  • Peasant10
  • Footman8
  • Spell Breaker8
  • Priest4
  • Sorceress4

Buildings

  • Farm8
  • Scout Tower2
  • Arcane Sanctum2
  • Altar of Kings1
  • Barracks1
  • Arcane Tower1
  • Keep1
  • Arcane Vault1
  • Blacksmith1

Upgrades

  • Defend
  • Priest Training
  • Sorceress Training

Items

  • Scroll of Regeneration2
  • Boots of Speed1
  • Circlet of Nobility1
  • Lesser Clarity Potion1
  • Scroll of Healing1

Control groups

Group 1234567
Set 129 28 18 5 3 5 1
Used 441 211 203 71 95 89 0
Actions by type
Right clicks
1465
Selections
817
Control group selections
1110
Control groups set
189
Build and train orders
152
Abilities
60
Basic commands
136
Item uses
3
Subgroup switches
0
Units removed from queue
0
Escape presses
0

Tom (Chinese player) (Tom#34763)

197 APM

Heroes

  • BlademasterLevel 5
    1. Mirror Image level 2
    2. Critical Strike level 3
  • Shadow HunterLevel 3
    1. Healing Wave level 2
    2. Serpent Ward level 1

Units

  • Peon7
  • Grunt7
  • Troll Headhunter/Berserker7
  • Raider6
  • Spirit Walker5
  • Kodo Beast2

Buildings

  • Orc Burrow6
  • Voodoo Lounge2
  • Beastiary2
  • Altar of Storms1
  • Barracks1
  • War Mill1
  • Stronghold1
  • Tauren Totem1
  • Great Hall1

Upgrades

  • Reinforced DefensesLevel 2
  • EnsnareLevel 2
  • Troll Regeneration
  • Spirit Walker Training

Items

  • Scroll of Healing2
  • Healing Salve2
  • Lesser Clarity Potion2
  • Scroll of Speed2
  • Circlet of Nobility1
  • Boots of Speed1
  • Potion of Healing1
  • Potion of Mana1

Control groups

Group 12345
Set 67 1 4 2 1
Used 641 36 2 593 69
Actions by type
Right clicks
967
Selections
452
Control group selections
1341
Control groups set
75
Build and train orders
111
Abilities
37
Basic commands
208
Item uses
4
Subgroup switches
0
Units removed from queue
0
Escape presses
5

Timeline

Human
8,030

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,600 4:19 5,200 8:39 7,800 12:58 10,400 17:18
Army3,960
Economy750
Production640
Technology540
Support2,140
OrcData incomplete
10,400

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,600 4:19 5,200 8:39 7,800 12:58 10,400 17:18
Army4,910
Economy910
Production785
Technology540
Support3,255

Partial spend: actions with unknown prices are excluded.

17:18 / 17:18
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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