Replay
  • OrcCommutation
    1. Blademaster, level 4
    2. Shadow Hunter, level 4
  • Night ElfStuFFik
    1. Demon Hunter, level 5
    2. Keeper of the Grove, level 4
    3. Firelord, level 3
vs
Game length
00:21:05
Patch
2.00
Downloads
10
Tidehunters 1.2
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
Jul 17, 2026 by Stowka
Game breakdown

Commutation (C0mmutati0n#2548)

267 APM

Heroes

  • BlademasterLevel 4
    1. Wind Walk level 2
    2. Critical Strike level 2
  • Shadow HunterLevel 4
    1. Hex level 2
    2. Healing Wave level 2

Units

  • Peon14
  • Raider10
  • Kodo Beast9
  • Grunt6
  • Spirit Walker6
  • Troll Headhunter/Berserker1
  • Wind Rider1

Buildings

  • Orc Burrow5
  • Barracks2
  • Voodoo Lounge2
  • Altar of Storms1
  • Stronghold1
  • Beastiary1
  • Tauren Totem1
  • Great Hall1
  • War Mill1

Upgrades

  • Ensnare
  • Spirit Walker Training
  • Reinforced Defenses
  • Spiked BarricadesLevel 2
  • Pillage

Items

  • Healing Salve8
  • Lesser Clarity Potion6
  • Potion of Mana4
  • Potion of Lesser Invulnerability3
  • Scroll of Town Portal3
  • Scroll of Speed2
  • Potion of Healing2
  • Scroll of Healing2
  • Circlet of Nobility1
  • Dust of Appearance1
  • Gloves of Haste1
  • Slippers of Agility +31

Control groups

Group 123456
Set 85 12 3 64 3 1
Used 1030 562 80 279 165 189
Actions by type
Right clicks
1449
Selections
965
Control group selections
2305
Control groups set
168
Build and train orders
154
Abilities
116
Basic commands
190
Item uses
16
Subgroup switches
0
Units removed from queue
0
Escape presses
7

StuFFik (StuFFik#21278)

197 APM

Heroes

  • Demon HunterLevel 5
    1. Evasion level 2
    2. Mana Burn level 3
  • Keeper of the GroveLevel 4
    1. Entangling Roots level 2
    2. Thorns Aura level 2
  • FirelordLevel 3
    1. Soul Burn level 1
    2. Summon Lava Spawn level 2

Units

  • Wisp11
  • Druid of the Claw10
  • Archer4
  • Dryad3

Buildings

  • Moon Well5
  • Ancient of Wonders2
  • Ancient of Lore2
  • Altar of Elders1
  • Ancient of War1
  • Tree of Ages1
  • Hunter's Hall1
  • Tree of Eternity1
  • Tree of Life1

Upgrades

  • Abolish Magic
  • Ultravision
  • Druid of the Claw TrainingLevel 2
  • Strength of the Wild
  • Mark of the Claw

Items

  • Scroll of Healing3
  • Moonstone2
  • Potion of Lesser Invulnerability2
  • Boots of Speed1
  • Staff of Preservation1
  • Potion of Healing1
  • Orb of Venom1
  • Lesser Clarity Potion1
  • Scroll of Town Portal1

Control groups

Group 12345
Set 88 17 2 6 3
Used 617 215 235 46 131
Actions by type
Right clicks
1437
Selections
807
Control group selections
1244
Control groups set
116
Build and train orders
112
Abilities
110
Basic commands
107
Item uses
12
Subgroup switches
0
Units removed from queue
0
Escape presses
1

Timeline

Orc
15,760

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,940 5:16 7,880 10:32 11,820 15:48 15,760 21:05
Army6,865
Economy1,435
Production820
Technology515
Support6,125
Nightelf
9,930

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,940 5:16 7,880 10:32 11,820 15:48 15,760 21:05
Army3,505
Economy1,000
Production640
Technology775
Support4,010
21:05 / 21:05
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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