Replay
  • Night ElfSonik
    1. Demon Hunter, level 6
    2. Pandaren Brewmaster, level 6
  • UndeadGodFather
    1. Death Knight, level 5
    2. Lich, level 3
vs
Game length
00:28:55
Patch
2.00
Downloads
15
Shattered Exile
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
Jul 17, 2026 by Stowka
Game breakdown

Sonik (Sonik#21222)

271 APM

Heroes

  • Demon HunterLevel 6
    1. Mana Burn level 3
    2. Evasion level 2
    3. Metamorphosis level 1
  • Pandaren BrewmasterLevel 6
    1. Breath of Fire level 3
    2. Drunken Haze level 2
    3. Storm Earth and Fire level 1

Units

  • Wisp29
  • Archer7
  • Dryad5
  • Druid of the Claw5
  • Goblin Sapper4
  • Hippogryph4
  • Faerie Dragon2

Buildings

  • Moon Well8
  • Tree of Life3
  • Ancient of Lore2
  • Ancient of Wind2
  • Altar of Elders1
  • Ancient of War1
  • Tree of Ages1
  • Hunter's Hall1
  • Tree of Eternity1
  • Ancient of Wonders1

Upgrades

  • Ultravision
  • Abolish Magic
  • Druid of the Claw TrainingLevel 2
  • Strength of the Wild
  • Reinforced Hides
  • Improved Bows

Items

  • Lesser Clarity Potion4
  • Orb of Venom2
  • Boots of Speed1
  • Staff of Preservation1
  • Moonstone1
  • Potion of Lesser Invulnerability1
  • Scroll of Town Portal1

Control groups

Group 123456
Set 7 11 24 5 2 16
Used 630 624 486 276 232 250
Actions by type
Right clicks
2060
Selections
2012
Control group selections
2498
Control groups set
65
Build and train orders
148
Abilities
172
Basic commands
580
Item uses
12
Subgroup switches
0
Units removed from queue
1
Escape presses
3

GodFather (ElPollitoPio#21982)

181 APM

Heroes

  • Death KnightLevel 5
    1. Death Coil level 3
    2. Unholy Aura level 2
  • LichLevel 3
    1. Frost Nova level 2
    2. Dark Ritual level 1

Units

  • Acolyte8
  • Gargoyle7
  • Ghoul4
  • Banshee4
  • Goblin Sapper3
  • Meatwagon2
  • Obsidian Statue2
  • Necromancer1

Buildings

  • Ziggurat7
  • Spirit Tower5
  • Tomb of Relics3
  • Boneyard3
  • Altar of Darkness2
  • Crypt2
  • Haunted Gold Mine2
  • Temple of the Damned2
  • Slaughterhouse2
  • Halls of the Dead1
  • Graveyard1
  • Necropolis1
  • Nerubian Tower1
  • Black Citadel1

Upgrades

  • Banshee TrainingLevel 2
  • Exhume Corpses
  • Necromancer Training
  • Disease Cloud

Items

  • Potion of Mana2
  • Wand of Negation2
  • Staff of Teleportation2
  • Scroll of Healing2
  • Rod of Necromancy1
  • Dust of Appearance1
  • Boots of Speed1
  • Sacrificial Skull1
  • Potion of Healing1
  • Orb of Corruption1

Control groups

Group 12345
Set 268 15 6 4 10
Used 282 700 126 41 59
Actions by type
Right clicks
2379
Selections
699
Control group selections
1208
Control groups set
303
Build and train orders
109
Abilities
59
Basic commands
183
Item uses
6
Subgroup switches
0
Units removed from queue
0
Escape presses
2

Timeline

Nightelf
13,265

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,316 7:13 6,633 14:27 9,949 21:41 13,265 28:55
Army4,720
Economy2,760
Production940
Technology800
Support4,045
Undead
13,100

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,316 7:13 6,633 14:27 9,949 21:41 13,265 28:55
Army3,975
Economy1,275
Production1,800
Technology1,645
Support4,405
28:55 / 28:55
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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