Replay
  • HumanDachongge
    1. Archmage, level 4
    2. Mountain King, level 2
  • HumanLeon
    1. Archmage, level 4
    2. Mountain King, level 5
vs
Game length
00:13:26
Patch
2.00
Downloads
17
Shattered Exile
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
Jul 17, 2026 by Stowka
Game breakdown

Dachongge (超级大虫哥#3402)

209 APM

Heroes

  • ArchmageLevel 4
    1. Summon Water Elemental level 2
    2. Brilliance Aura level 2
  • Mountain KingLevel 2
    1. Storm Bolt level 1
    2. Bash level 1

Units

  • Peasant21
  • Footman10
  • Flying Machine6
  • Goblin Shredder2
  • Rogue1
  • Goblin Zeppelin1
  • Knight1

Buildings

  • Farm8
  • Scout Tower4
  • Workshop4
  • Arcane Tower3
  • Arcane Vault3
  • Altar of Kings2
  • Keep2
  • Barracks1
  • Town Hall1
  • Lumber Mill1
  • Blacksmith1
  • Castle1

Upgrades

  • DefendLevel 2
  • Masonry
  • Flak CannonsLevel 2

Items

  • Lesser Clarity Potion2
  • Boots of Speed1
  • Scroll of Town Portal1
  • Staff of Sanctuary1

Control groups

Group 1234567
Set 23 13 2 5 1 2 3
Used 360 185 123 98 62 112 12
Actions by type
Right clicks
948
Selections
363
Control group selections
952
Control groups set
49
Build and train orders
108
Abilities
44
Basic commands
106
Item uses
1
Subgroup switches
0
Units removed from queue
0
Escape presses
1

Leon (LeonXIV#21701)

305 APM

Heroes

  • ArchmageLevel 4
    1. Summon Water Elemental level 2
    2. Brilliance Aura level 2
  • Mountain KingLevel 5
    1. Storm Bolt level 2
    2. Bash level 1
    3. Thunder Clap level 2

Units

  • Peasant16
  • Flying Machine8
  • Footman7
  • Gryphon Rider5
  • Goblin Shredder2
  • Goblin Zeppelin1
  • Dragonhawk Rider1

Buildings

  • Farm11
  • Gryphon Aviary3
  • Altar of Kings2
  • Barracks1
  • Town Hall1
  • Scout Tower1
  • Keep1
  • Lumber Mill1
  • Arcane Tower1
  • Blacksmith1
  • Arcane Vault1
  • Castle1
  • Workshop1

Upgrades

  • Swords
  • Flak Cannons
  • Animal War Training
  • Storm Hammers
  • Armor

Items

  • Boots of Speed1
  • Circlet of Nobility1
  • Scroll of Regeneration1

Control groups

Group 1234567
Set 107 20 20 12 17 11 2
Used 848 67 225 68 748 20 5
Actions by type
Right clicks
844
Selections
471
Control group selections
1981
Control groups set
189
Build and train orders
107
Abilities
15
Basic commands
167
Item uses
0
Subgroup switches
0
Units removed from queue
0
Escape presses
2

Timeline

HumanData incomplete
10,245

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,561 3:21 5,123 6:43 7,684 10:04 10,245 13:26 U
Army3,335
Economy1,960
Production1,080
Technology1,420
Support2,450

Partial spend: actions with unknown prices are excluded.

Human
10,110

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,561 3:21 5,123 6:43 7,684 10:04 10,245 13:26
Army4,335
Economy1,585
Production1,080
Technology1,060
Support2,050
13:26 / 13:26
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

Comments
Sort by
Top replays