Replay
  • HumanMisterWinner
    1. Archmage, level 4
    2. Mountain King, level 3
  • UndeadUgly
    1. Lich, level 4
    2. Death Knight, level 3
    3. Dark Ranger, level 1
vs
Game length
00:13:16
Patch
2.00
Downloads
22
Autumn Leaves 2.0
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
Jul 17, 2026 by Stowka
Game breakdown

MisterWinner (MisterWinner#21670)

215 APM

Heroes

  • ArchmageLevel 4
    1. Summon Water Elemental level 2
    2. Brilliance Aura level 2
  • Mountain KingLevel 3
    1. Storm Bolt level 2
    2. Bash level 1

Units

  • Rifleman11
  • Peasant9
  • Footman5
  • Priest5
  • Sorceress2

Buildings

  • Farm8
  • Altar of Kings1
  • Barracks1
  • Keep1
  • Blacksmith1
  • Arcane Vault1
  • Scout Tower1
  • Arcane Tower1
  • Arcane Sanctum1

Upgrades

  • Long RiflesLevel 2
  • GunpowderLevel 2
  • Priest Training
  • Magic Sentry

Items

  • Scroll of Regeneration3
  • Circlet of Nobility1
  • Lesser Clarity Potion1

Control groups

Group 123456
Set 115 13 36 3 3 1
Used 247 118 164 101 262 24
Actions by type
Right clicks
785
Selections
444
Control group selections
916
Control groups set
171
Build and train orders
97
Abilities
28
Basic commands
177
Item uses
3
Subgroup switches
0
Units removed from queue
1
Escape presses
0

Ugly (ehMuch#1965)

277 APM

Heroes

  • LichLevel 4
    1. Frost Nova level 2
    2. Dark Ritual level 2
  • Death KnightLevel 3
    1. Death Coil level 2
    2. Unholy Aura level 1
  • Dark RangerLevel 1
    1. Black Arrow level 1

Units

  • Acolyte10
  • Ghoul9
  • Crypt Fiend9
  • Obsidian Statue3
  • Abomination1

Buildings

  • Ziggurat5
  • Crypt4
  • Altar of Darkness4
  • Tomb of Relics2
  • Nerubian Tower2
  • Necropolis2
  • Spirit Tower2
  • Haunted Gold Mine1
  • Halls of the Dead1
  • Graveyard1
  • Slaughterhouse1
  • Black Citadel1

Upgrades

  • Creature Attack
  • Burrow
  • Ghoul Frenzy
  • Destroyer Form

Items

  • Rod of Necromancy4
  • Orb of Corruption2
  • Sacrificial Skull1
  • Boots of Speed1
  • Potion of Healing1

Control groups

Group 1234
Set 198 6 4 31
Used 650 174 425 66
Actions by type
Right clicks
1046
Selections
540
Control group selections
1315
Control groups set
239
Build and train orders
153
Abilities
48
Basic commands
54
Item uses
5
Subgroup switches
0
Units removed from queue
1
Escape presses
2

Timeline

HumanData incomplete
7,480

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,875 3:19 5,750 6:38 8,625 9:57 11,500 13:16
Army3,915
Economy675
Production490
Technology515
Support1,885

Partial spend: actions with unknown prices are excluded.

Undead
11,500

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,875 3:19 5,750 6:38 8,625 9:57 11,500 13:16
Army3,855
Economy1,425
Production1,660
Technology1,385
Support3,175
13:16 / 13:16
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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