Replay
  • OrcRaZZoRMaN
    1. Far Seer, level 4
    2. Firelord, level 4
  • HumanMisterWinner
    1. Archmage, level 3
    2. Mountain King, level 3
vs
Game length
00:12:35
Patch
2.00
Downloads
21
Hammerfall
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
Jul 16, 2026 by Stowka
Game breakdown

RaZZoRMaN (RaZZoRMaN#2591)

297 APM

Heroes

  • Far SeerLevel 4
    1. Feral Spirit level 2
    2. Chain Lightning level 2
  • FirelordLevel 4
    1. Summon Lava Spawn level 3
    2. Soul Burn level 1

Units

  • Peon10
  • Raider10
  • Grunt7

Buildings

  • Orc Burrow4
  • Beastiary2
  • Altar of Storms1
  • Barracks1
  • Voodoo Lounge1
  • Stronghold1
  • Great Hall1

Upgrades

  • Berserker Strength
  • Ensnare

Items

  • Healing Salve4
  • Lesser Clarity Potion4
  • Scroll of Speed2
  • Scroll of Healing1

Control groups

Group 12345
Set 97 5 118 16 20
Used 499 616 141 128 193
Actions by type
Right clicks
1003
Selections
392
Control group selections
1577
Control groups set
256
Build and train orders
109
Abilities
40
Basic commands
79
Item uses
3
Subgroup switches
0
Units removed from queue
1
Escape presses
0

MisterWinner (MisterWinner#21670)

202 APM

Heroes

  • ArchmageLevel 3
    1. Summon Water Elemental level 2
    2. Brilliance Aura level 1
  • Mountain KingLevel 3
    1. Storm Bolt level 2
    2. Bash level 1

Units

  • Peasant15
  • Rifleman14
  • Footman5
  • Priest3
  • Sorceress1

Buildings

  • Farm6
  • Altar of Kings1
  • Barracks1
  • Scout Tower1
  • Arcane Tower1
  • Keep1
  • Blacksmith1
  • Arcane Vault1
  • Arcane Sanctum1

Upgrades

  • Long Rifles
  • Priest Training

Items

  • Scroll of Regeneration3
  • Lesser Clarity Potion1
  • Potion of Healing1

Control groups

Group 123456
Set 111 8 44 5 2 1
Used 163 41 137 91 259 24
Actions by type
Right clicks
643
Selections
462
Control group selections
715
Control groups set
171
Build and train orders
123
Abilities
20
Basic commands
200
Item uses
4
Subgroup switches
0
Units removed from queue
0
Escape presses
0

Timeline

Orc
7,240

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,896 3:08 3,793 6:17 5,689 9:26 7,585 12:35
Army3,200
Economy1,135
Production650
Technology415
Support1,840
Human
7,585

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,896 3:08 3,793 6:17 5,689 9:26 7,585 12:35
Army4,105
Economy1,125
Production490
Technology465
Support1,400
12:35 / 12:35
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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