Replay
  • OrcOrcbrave
    1. Blademaster, level 6
    2. Shadow Hunter, level 6
  • Night ElfMoon
    1. Demon Hunter, level 6
    2. Keeper of the Grove, level 4
vs
Game length
00:28:25
Patch
2.00
Downloads
39
Tidehunters 1.2
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
Jul 15, 2026 by kover2177
Game breakdown

Orcbrave (Orcbrave#3966)

351 APM

Heroes

  • BlademasterLevel 6
    1. Wind Walk level 2
    2. Critical Strike level 3
    3. Bladestorm level 1
  • Shadow HunterLevel 6
    1. Hex level 3
    2. Healing Wave level 3

Units

  • Peon16
  • Raider14
  • Spirit Walker12
  • Kodo Beast4
  • Grunt3
  • Wind Rider1

Buildings

  • Orc Burrow9
  • Barracks3
  • Voodoo Lounge3
  • Great Hall3
  • Beastiary2
  • War Mill2
  • Altar of Storms1
  • Stronghold1
  • Tauren Totem1

Upgrades

  • Ensnare
  • Spirit Walker Training
  • Pillage
  • Reinforced Defenses
  • Armor

Items

  • Lesser Clarity Potion17
  • Healing Salve8
  • Scroll of Speed7
  • Scroll of Healing7
  • Potion of Lesser Invulnerability5
  • Potion of Mana5
  • Circlet of Nobility3
  • Dust of Appearance1
  • Claws of Attack +61
  • Mana Stone1
  • Healing Wards1
  • Ring of the Archmagi1
  • Scroll of Town Portal1
  • Health Stone1

Control groups

Group 123890
Set 364 60 2 3 1 1
Used 982 918 9 491 527 639
Actions by type
Right clicks
2552
Selections
1957
Control group selections
3566
Control groups set
431
Build and train orders
301
Abilities
307
Basic commands
447
Item uses
30
Subgroup switches
0
Units removed from queue
0
Escape presses
7

Moon (Moon#35134)

309 APM

Heroes

  • Demon HunterLevel 6
    1. Immolation level 2
    2. Mana Burn level 3
    3. Metamorphosis level 1
  • Keeper of the GroveLevel 4
    1. Entangling Roots level 2
    2. Thorns Aura level 2

Units

  • Wisp17
  • Druid of the Claw11
  • Dryad7
  • Mountain Giant4
  • Archer3
  • Goblin Sapper1

Buildings

  • Moon Well9
  • Altar of Elders4
  • Ancient of Lore2
  • Ancient of War1
  • Tree of Ages1
  • Hunter's Hall1
  • Tree of Eternity1
  • Ancient of Wonders1

Upgrades

  • Ultravision
  • Druid of the Claw TrainingLevel 2
  • Abolish Magic
  • Reinforced HidesLevel 2
  • Strength of the WildLevel 3
  • Mark of the Claw
  • Hardened Skin
  • Resistant Skin

Items

  • Scroll of Town Portal2
  • Dust of Appearance1
  • Staff of Preservation1
  • Staff of Teleportation1
  • Orb of Venom1
  • Potion of Lesser Invulnerability1
  • Scroll of Healing1

Control groups

Group 12345
Set 89 108 69 6 1
Used 1057 1055 42 2 550
Group 67890
Set 4 4 3 3 3
Used 820 194 1 9 0
Actions by type
Right clicks
2612
Selections
1057
Control group selections
3730
Control groups set
290
Build and train orders
203
Abilities
131
Basic commands
409
Item uses
13
Subgroup switches
0
Units removed from queue
0
Escape presses
13

Timeline

OrcData incomplete
21,455

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 5,364 7:06 10,728 14:12 16,091 21:18 21,455 28:25
Army6,745
Economy2,355
Production1,145
Technology515
Support10,695

Partial spend: actions with unknown prices are excluded.

Nightelf
13,695

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 5,364 7:06 10,728 14:12 16,091 21:18 21,455 28:25
Army5,825
Economy1,020
Production1,180
Technology925
Support4,745
28:25 / 28:25
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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