Replay
  • HumanChaemiko
    1. Archmage, level 3
    2. Mountain King, level 3
  • OrcHazy
    1. Far Seer, level 4
    2. Tauren Chieftain, level 4
vs
Game length
00:12:10
Patch
2.00
Downloads
40
Tidehunters 1.2
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
Jul 11, 2026 by Elven_Star
Game breakdown

Chaemiko (ZizonHuman#3182)

357 APM

Heroes

  • ArchmageLevel 3
    1. Summon Water Elemental level 1
    2. Brilliance Aura level 2
  • Mountain KingLevel 3
    1. Storm Bolt level 2
    2. Bash level 1

Units

  • Rifleman9
  • Peasant8
  • Footman6
  • Priest5
  • Sorceress1

Buildings

  • Farm7
  • Altar of Kings1
  • Barracks1
  • Keep1
  • Scout Tower1
  • Arcane Tower1
  • Blacksmith1
  • Arcane Sanctum1

Upgrades

  • Long RiflesLevel 2
  • Priest Training
  • GunpowderLevel 6

Items

  • Scroll of Healing2

Control groups

Group 12345
Set 55 123 41 47 92
Used 404 572 286 102 136
Actions by type
Right clicks
1634
Selections
546
Control group selections
1500
Control groups set
358
Build and train orders
127
Abilities
55
Basic commands
240
Item uses
8
Subgroup switches
0
Units removed from queue
0
Escape presses
0

Hazy (hazy123123#3311)

244 APM

Heroes

  • Far SeerLevel 4
    1. Feral Spirit level 2
    2. Chain Lightning level 2
  • Tauren ChieftainLevel 4
    1. Endurance Aura level 2
    2. War Stomp level 2

Units

  • Peon8
  • Troll Headhunter/Berserker5
  • Shaman5
  • Grunt5
  • Raider3
  • Kodo Beast1

Buildings

  • Orc Burrow5
  • Altar of Storms1
  • War Mill1
  • Barracks1
  • Stronghold1
  • Voodoo Lounge1
  • Spirit Lodge1
  • Beastiary1
  • Great Hall1

Upgrades

  • Shaman Training
  • Ensnare
  • Reinforced Defenses

Items

  • Lesser Clarity Potion6
  • Scroll of Speed3
  • Healing Salve2
  • Potion of Lesser Invulnerability2
  • Potion of Mana2

Control groups

Group 123456
Set 43 9 4 2 6 14
Used 210 58 16 73 175 156
Actions by type
Right clicks
1272
Selections
597
Control group selections
688
Control groups set
78
Build and train orders
131
Abilities
51
Basic commands
217
Item uses
7
Subgroup switches
0
Units removed from queue
1
Escape presses
1

Timeline

HumanData incomplete
6,895

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,966 3:09 3,933 6:18 5,899 9:27 7,865 12:36
Army3,485
Economy600
Production490
Technology465
Support1,855

Partial spend: actions with unknown prices are excluded.

Orc
7,865

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,966 3:09 3,933 6:18 5,899 9:27 7,865 12:36
Army3,120
Economy985
Production655
Technology440
Support2,665
12:36 / 12:36
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

Comments
Sort by
Top replays