Replay
  • UndeadSheik
    1. Death Knight, level 3
    2. Lich, level 2
    3. Firelord, level 1
  • Night ElfJens
    1. Demon Hunter, level 4
    2. Naga Sea Witch, level 3
vs
Game length
00:14:50
Patch
2.00
Downloads
26
Flooded Grove 1.2
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
Jul 11, 2026 by kover2177
Game breakdown

Sheik (sheik#2417)

301 APM

Heroes

  • Death KnightLevel 3
    1. Death Coil level 2
    2. Unholy Aura level 1
  • LichLevel 2
    1. Frost Nova level 1
    2. Frost Armor level 1
  • FirelordLevel 1
    1. Soul Burn level 1

Units

  • Ghoul19
  • Acolyte13
  • Crypt Fiend5
  • Abomination3
  • Obsidian Statue2

Buildings

  • Crypt9
  • Ziggurat5
  • Altar of Darkness3
  • Haunted Gold Mine2
  • Black Citadel2
  • Tomb of Relics1
  • Necropolis1
  • Nerubian Tower1
  • Halls of the Dead1
  • Graveyard1
  • Slaughterhouse1

Upgrades

  • Burrow
  • Ghoul FrenzyLevel 2
  • Creature Attack
  • Destroyer Form

Items

  • Rod of Necromancy2
  • Sacrificial Skull2
  • Potion of Mana2
  • Circlet of Nobility1
  • Potion of Healing1
  • Orb of Corruption1
  • Potion of Lesser Invulnerability1
  • Scroll of Healing1
  • Wand of Negation1

Control groups

Group 1234567
Set 77 2 5 12 7 3 1
Used 617 108 426 123 75 10 0
Actions by type
Right clicks
1731
Selections
694
Control group selections
1359
Control groups set
107
Build and train orders
129
Abilities
32
Basic commands
103
Item uses
5
Subgroup switches
0
Units removed from queue
0
Escape presses
6

Jens (Jens#11592)

330 APM

Heroes

  • Demon HunterLevel 4
    1. Immolation level 1
    2. Mana Burn level 2
    3. Evasion level 1
  • Naga Sea WitchLevel 3
    1. Frost Arrows level 1
    2. Forked Lightning level 2

Units

  • Wisp36
  • Druid of the Claw7
  • Archer5
  • Dryad3
  • Druid of the Talon2

Buildings

  • Moon Well8
  • Altar of Elders4
  • Ancient of Wonders2
  • Tree of Ages2
  • Ancient of Lore2
  • Ancient of Wind2
  • Ancient of War1
  • Tree of Life1
  • Hunter's Hall1
  • Tree of Eternity1

Upgrades

  • Backpack
  • Reinforced Hides
  • Druid of the Claw TrainingLevel 2
  • Abolish Magic
  • Strength of the Wild
  • Ultravision
  • Druid of the Talon Training
  • Well SpringLevel 2
  • Resistant Skin

Items

  • Boots of Speed1
  • Staff of Teleportation1
  • Scroll of Healing1
  • Dust of Appearance1
  • Scroll of Town Portal1
  • Staff of Preservation1
  • Orb of Venom1

Control groups

Group 12345
Set 253 3 368 20 17
Used 415 0 251 402 280
Group 67890
Set 15 13 16 14 1
Used 91 2 1 0 13
Actions by type
Right clicks
1192
Selections
797
Control group selections
1455
Control groups set
720
Build and train orders
148
Abilities
85
Basic commands
173
Item uses
5
Subgroup switches
0
Units removed from queue
0
Escape presses
9

Timeline

UndeadData incomplete
13,145

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,286 3:42 6,573 7:25 9,859 11:07 13,145 14:50
Army4,475
Economy1,650
Production2,480
Technology1,320
Support3,220

Partial spend: actions with unknown prices are excluded.

NightelfData incomplete
12,270

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,286 3:42 6,573 7:25 9,859 11:07 13,145 14:50
Army3,140
Economy2,500
Production1,480
Technology1,245
Support3,905

Partial spend: actions with unknown prices are excluded.

14:50 / 14:50
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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