Replay
  • UndeadSheik
    1. Death Knight, level 4
    2. Lich, level 3
  • HumanE8Orc
    1. Archmage, level 4
    2. Mountain King, level 1
vs
Game length
00:11:49
Patch
2.00
Downloads
22
Sunhoof Mesa 1.4
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
Jul 11, 2026 by kover2177
Game breakdown

Sheik (sheik#2417)

301 APM

Heroes

  • Death KnightLevel 4
    1. Death Coil level 2
    2. Unholy Aura level 2
  • LichLevel 3
    1. Frost Nova level 2
    2. Frost Armor level 1

Units

  • Crypt Fiend6
  • Acolyte4
  • Ghoul4
  • Centaur Archer3
  • Obsidian Statue3

Buildings

  • Ziggurat6
  • Altar of Darkness3
  • Crypt1
  • Tomb of Relics1
  • Graveyard1
  • Halls of the Dead1
  • Slaughterhouse1
  • Black Citadel1

Upgrades

  • Creature AttackLevel 3
  • Web

Items

  • Rod of Necromancy4
  • Potion of Mana1

Control groups

Group 1234567
Set 53 7 6 14 7 4 3
Used 483 159 270 47 45 13 38
Actions by type
Right clicks
1269
Selections
616
Control group selections
1055
Control groups set
94
Build and train orders
74
Abilities
20
Basic commands
128
Item uses
1
Subgroup switches
0
Units removed from queue
0
Escape presses
1

E8Orc (JustTiming#1467)

244 APM

Heroes

  • ArchmageLevel 4
    1. Summon Water Elemental level 3
    2. Brilliance Aura level 1
  • Mountain KingLevel 1
    1. Storm Bolt level 1

Units

  • Peasant24
  • Footman19
  • Centaur Outrunner2
  • Harpy Windwitch2
  • Centaur Archer1

Buildings

  • Farm4
  • Scout Tower4
  • Arcane Tower3
  • Altar of Kings2
  • Arcane Sanctum2
  • Barracks1
  • Town Hall1
  • Keep1
  • Arcane Vault1

Items

  • Lesser Clarity Potion2
  • Boots of Speed1
  • Circlet of Nobility1
  • Scroll of Regeneration1

Control groups

Group 123456
Set 90 7 4 1 1 2
Used 185 45 19 383 356 185
Actions by type
Right clicks
547
Selections
451
Control group selections
1173
Control groups set
105
Build and train orders
111
Abilities
23
Basic commands
226
Item uses
4
Subgroup switches
0
Units removed from queue
0
Escape presses
1

Timeline

Undead
7,340

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,095 2:57 4,190 5:54 6,285 8:51 8,380 11:49 U U U
Army2,820
Economy300
Production880
Technology745
Support2,595
Human
8,380

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,095 2:57 4,190 5:54 6,285 8:51 8,380 11:49 U U U U U
Army3,585
Economy2,185
Production820
Technology530
Support1,260
11:49 / 11:49
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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