Replay
  • OrcDanGer
    1. Far Seer, level 3
    2. Firelord, level 3
  • HumanJperezimba
    1. Archmage, level 3
    2. Mountain King, level 1
vs
Game length
00:11:56
Patch
2.00
Downloads
22
Fairy Tale 1.3
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
Jul 11, 2026 by kover2177
Game breakdown

DanGer (DanGer#2365)

382 APM

Heroes

  • Far SeerLevel 3
    1. Feral Spirit level 2
    2. Chain Lightning level 1
  • FirelordLevel 3
    1. Summon Lava Spawn level 2
    2. Incinerate level 1

Units

  • Peon10
  • Troll Headhunter/Berserker7
  • Raider2
  • Kodo Beast1

Buildings

  • Orc Burrow5
  • Beastiary2
  • Altar of Storms1
  • War Mill1
  • Barracks1
  • Stronghold1
  • Voodoo Lounge1
  • Fortress1
  • Tauren Totem1

Upgrades

  • Troll Regeneration
  • Ensnare
  • Pillage
  • Pulverize
  • Berserker Upgrade

Items

  • Healing Salve1
  • Lesser Clarity Potion1
  • Scroll of Speed1

Control groups

Group 124567
Set 121 26 1 2 5 2
Used 496 283 288 23 352 260
Actions by type
Right clicks
1368
Selections
621
Control group selections
1702
Control groups set
157
Build and train orders
73
Abilities
40
Basic commands
251
Item uses
1
Subgroup switches
0
Units removed from queue
0
Escape presses
0

Jperezimba (JperezImba#1234)

257 APM

Heroes

  • ArchmageLevel 3
    1. Summon Water Elemental level 2
    2. Brilliance Aura level 1
  • Mountain KingLevel 1
    1. Storm Bolt level 1

Units

  • Peasant17
  • Footman14
  • Priest2
  • Sorceress2

Buildings

  • Farm6
  • Altar of Kings3
  • Arcane Tower3
  • Scout Tower2
  • Arcane Sanctum2
  • Barracks1
  • Keep1
  • Arcane Vault1

Upgrades

  • Defend
  • Priest Training

Items

  • Scroll of Regeneration1

Control groups

Group 123456
Set 14 290 44 5 5 3
Used 14 201 13 216 219 106
Actions by type
Right clicks
1145
Selections
346
Control group selections
769
Control groups set
361
Build and train orders
142
Abilities
9
Basic commands
23
Item uses
0
Subgroup switches
0
Units removed from queue
3
Escape presses
0

Timeline

Orc
5,510

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,574 2:59 3,148 5:58 4,721 8:57 6,295 11:56
Army1,560
Economy750
Production785
Technology1,040
Support1,375
Human
6,295

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,574 2:59 3,148 5:58 4,721 8:57 6,295 11:56
Army2,470
Economy1,275
Production1,000
Technology680
Support870
11:56 / 11:56
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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