Replay
  • HumanRohirimm
    1. Archmage, level 2
  • UndeadE8Orc
    1. Crypt Lord, level 4
vs
Game length
00:07:25
Patch
2.00
Downloads
21
Booty Bay 2.0
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
Jul 11, 2026 by kover2177
Game breakdown

Rohirimm (Rohirimm#2710)

136 APM

Heroes

  • ArchmageLevel 2
    1. Summon Water Elemental level 1
    2. Brilliance Aura level 1

Units

  • Peasant44
  • Footman13

Buildings

  • Farm3
  • Altar of Kings2
  • Arcane Tower2
  • Keep2
  • Barracks1
  • Town Hall1
  • Arcane Vault1
  • Scout Tower1

Items

  • Scroll of Regeneration1

Control groups

Group 2
Set 100
Used 36
Actions by type
Right clicks
331
Selections
215
Control group selections
36
Control groups set
100
Build and train orders
97
Abilities
0
Basic commands
90
Item uses
1
Subgroup switches
0
Units removed from queue
0
Escape presses
6

E8Orc (JustTiming#1467)

205 APM

Heroes

  • Crypt LordLevel 4
    1. Carrion Beetles level 2
    2. Impale level 2

Units

  • Crypt Fiend10
  • Acolyte3
  • Ghoul1

Buildings

  • Ziggurat3
  • Crypt2
  • Graveyard2
  • Altar of Darkness2
  • Tomb of Relics1

Items

  • Rod of Necromancy1
  • Dust of Appearance1

Control groups

Group 1456
Set 28 1 1 2
Used 121 259 197 67
Actions by type
Right clicks
318
Selections
201
Control group selections
644
Control groups set
32
Build and train orders
55
Abilities
6
Basic commands
84
Item uses
0
Subgroup switches
0
Units removed from queue
0
Escape presses
1

Timeline

Human
7,240

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,810 1:51 3,620 3:42 5,430 5:33 7,240 7:25
Army1,755
Economy3,685
Production520
Technology780
Support500
Undead
4,490

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,810 1:51 3,620 3:42 5,430 5:33 7,240 7:25
Army2,270
Economy225
Production760
Technology0
Support1,235
7:25 / 7:25
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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