Replay
  • Night ElfSheik
    1. Beastmaster, level 6
  • Night ElfSolarRadar
    1. Priestess of the Moon, level 2
vs
Game length
00:11:01
Patch
2.00
Downloads
21
Dune Riders 1.4
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
Jul 11, 2026 by kover2177
Game breakdown

Sheik (sheik#2417)

262 APM

Heroes

  • BeastmasterLevel 6
    1. Summon Quilbeast level 3
    2. Summon Hawk level 3

Units

  • Wisp21
  • Archer4
  • Dryad4
  • Goblin Shredder1

Buildings

  • Ancient of War4
  • Moon Well4
  • Altar of Elders2
  • Tree of Ages2
  • Hunter's Hall2
  • Ancient of Lore2
  • Ancient of Wonders1

Upgrades

  • Backpack

Items

  • Lesser Clarity Potion2
  • Potion of Healing2
  • Moonstone1
  • Potion of Mana1

Control groups

Group 123456
Set 56 3 3 3 2 2
Used 403 109 251 15 5 8
Actions by type
Right clicks
1117
Selections
466
Control group selections
791
Control groups set
69
Build and train orders
111
Abilities
13
Basic commands
61
Item uses
8
Subgroup switches
0
Units removed from queue
0
Escape presses
7

SolarRadar (SolarRadar#1515)

131 APM

Heroes

  • Priestess of the MoonLevel 2
    1. Searing Arrows level 1
    2. Trueshot Aura level 1

Units

  • Wisp17
  • Huntress10

Buildings

  • Moon Well5
  • Ancient Protector4
  • Ancient of War2
  • Altar of Elders1
  • Hunter's Hall1

Control groups

Group 13567
Set 11 2 2 2 1
Used 37 32 147 135 1
Actions by type
Right clicks
663
Selections
214
Control group selections
352
Control groups set
18
Build and train orders
39
Abilities
5
Basic commands
15
Item uses
0
Subgroup switches
0
Units removed from queue
0
Escape presses
4

Timeline

Nightelf
6,565

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,641 2:45 3,283 5:30 4,924 8:15 6,565 11:01
Army1,475
Economy1,260
Production1,270
Technology690
Support1,870
Nightelf
5,100

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,641 2:45 3,283 5:30 4,924 8:15 6,565 11:01
Army1,950
Economy1,020
Production480
Technology0
Support1,650
11:01 / 11:01
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

Comments
Sort by
Top replays