Replay
  • OrcFoCuS
    1. Far Seer, level 2
    2. Firelord, level 1
vs
Game length
00:06:31
Patch
2.00
Downloads
34
Hammerfall
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
Jul 10, 2026 by Elven_Star
Game breakdown

Deathnote (Odinnsdagr#2292)

261 APM

Heroes

  • ArchmageLevel 2
    1. Summon Water Elemental level 1
    2. Brilliance Aura level 1

Units

  • Peasant25
  • Footman11

Buildings

  • Farm3
  • Altar of Kings2
  • Barracks1
  • Scout Tower1
  • Arcane Tower1
  • Town Hall1

Control groups

Group 13456
Set 17 4 28 17 10
Used 46 13 257 92 177
Actions by type
Right clicks
450
Selections
253
Control group selections
585
Control groups set
76
Build and train orders
75
Abilities
1
Basic commands
113
Item uses
0
Subgroup switches
0
Units removed from queue
0
Escape presses
7

FoCuS (FoCuS#31324)

335 APM

Heroes

  • Far SeerLevel 2
    1. Feral Spirit level 1
    2. Chain Lightning level 1
  • FirelordLevel 1
    1. Summon Lava Spawn level 1

Units

  • Peon8
  • Troll Headhunter/Berserker5
  • Grunt1

Buildings

  • Orc Burrow4
  • Beastiary2
  • Altar of Storms1
  • Barracks1
  • War Mill1
  • Stronghold1
  • Voodoo Lounge1

Items

  • Healing Salve2
  • Scroll of Speed1

Control groups

Group 1256
Set 2 11 40 1
Used 312 158 281 219
Actions by type
Right clicks
638
Selections
192
Control group selections
970
Control groups set
54
Build and train orders
53
Abilities
3
Basic commands
99
Item uses
0
Subgroup switches
0
Units removed from queue
0
Escape presses
0

Timeline

Human
4,605

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,151 1:37 2,303 3:15 3,454 4:53 4,605 6:31
Army1,485
Economy2,260
Production520
Technology70
Support270
Orc
3,685

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,151 1:37 2,303 3:15 3,454 4:53 4,605 6:31
Army875
Economy600
Production650
Technology315
Support1,245
6:31 / 6:31
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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