Replay
  • OrcHazy
    1. Far Seer, level 3
    2. Tauren Chieftain, level 4
  • HumanFortitude
    1. Archmage, level 5
    2. Mountain King, level 3
vs
Game length
00:14:19
Patch
2.00
Downloads
40
Tidehunters 1.2
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
Jul 10, 2026 by Elven_Star
Game breakdown

Hazy (hazy123123#3311)

222 APM

Heroes

  • Far SeerLevel 3
    1. Feral Spirit level 2
    2. Chain Lightning level 1
  • Tauren ChieftainLevel 4
    1. Shockwave level 2
    2. Endurance Aura level 2

Units

  • Peon8
  • Shaman7
  • Troll Headhunter/Berserker6
  • Wind Rider4
  • Kodo Beast3
  • Grunt2
  • Goblin Zeppelin1

Buildings

  • Orc Burrow4
  • Spirit Lodge3
  • Great Hall2
  • Altar of Storms1
  • War Mill1
  • Barracks1
  • Stronghold1
  • Voodoo Lounge1
  • Beastiary1

Upgrades

  • Spiked Barricades
  • Shaman Training

Items

  • Healing Salve4
  • Lesser Clarity Potion3
  • Scroll of Speed2
  • Potion of Lesser Invulnerability1
  • Scroll of Healing1

Control groups

Group 123456
Set 31 15 4 2 3 3
Used 125 53 12 144 116 143
Actions by type
Right clicks
1300
Selections
729
Control group selections
593
Control groups set
58
Build and train orders
165
Abilities
113
Basic commands
182
Item uses
1
Subgroup switches
0
Units removed from queue
1
Escape presses
6

Fortitude (noname#114787)

223 APM

Heroes

  • ArchmageLevel 5
    1. Summon Water Elemental level 3
    2. Brilliance Aura level 2
  • Mountain KingLevel 3
    1. Storm Bolt level 2
    2. Bash level 1

Units

  • Peasant19
  • Footman7
  • Priest4
  • Spell Breaker4
  • Sorceress3

Buildings

  • Farm7
  • Scout Tower2
  • Arcane Tower2
  • Arcane Sanctum2
  • Altar of Kings1
  • Barracks1
  • Keep1
  • Arcane Vault1
  • Blacksmith1
  • Workshop1

Upgrades

  • Defend
  • Priest Training
  • Sorceress Training

Items

  • Boots of Speed1
  • Circlet of Nobility1
  • Scroll of Regeneration1
  • Potion of Healing1
  • Lesser Clarity Potion1
  • Scroll of Healing1
  • Scroll of Town Portal1

Control groups

Group 1234
Set 75 103 64 14
Used 184 253 154 56
Actions by type
Right clicks
1182
Selections
796
Control group selections
647
Control groups set
256
Build and train orders
132
Abilities
49
Basic commands
92
Item uses
9
Subgroup switches
0
Units removed from queue
0
Escape presses
2

Timeline

Orc
9,075

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,269 3:35 4,538 7:10 6,806 10:45 9,075 14:20
Army4,185
Economy1,370
Production955
Technology315
Support2,250
Human
8,060

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,269 3:35 4,538 7:10 6,806 10:45 9,075 14:20
Army2,810
Economy1,425
Production780
Technology610
Support2,435
14:20 / 14:20
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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