Replay
  • UndeadAspect
    1. Crypt Lord, level 5
    2. Death Knight, level 4
    3. Lich, level 3
  • HumanRollex
    1. Archmage, level 4
    2. Mountain King, level 3
    3. Paladin, level 2
vs
Game length
00:19:01
Patch
2.00
Downloads
22
Shallow Grave
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
Jul 8, 2026 by kover2177
Game breakdown

Aspect (Aspect#21972)

232 APM

Heroes

  • Crypt LordLevel 5
    1. Carrion Beetles level 2
    2. Impale level 3
  • Death KnightLevel 4
    1. Death Coil level 2
    2. Unholy Aura level 2
  • LichLevel 3
    1. Frost Nova level 2
    2. Dark Ritual level 1

Units

  • Acolyte17
  • Ghoul12
  • Crypt Fiend10
  • Obsidian Statue3

Buildings

  • Ziggurat9
  • Haunted Gold Mine4
  • Slaughterhouse4
  • Nerubian Tower3
  • Crypt2
  • Spirit Tower2
  • Altar of Darkness1
  • Tomb of Relics1
  • Necropolis1
  • Halls of the Dead1
  • Graveyard1
  • Black Citadel1

Upgrades

  • Web
  • Creature AttackLevel 2
  • Creature CarapaceLevel 2
  • Ghoul Frenzy
  • Destroyer Form
  • Burrow

Items

  • Rod of Necromancy3
  • Scroll of Healing2
  • Sacrificial Skull1
  • Staff of Teleportation1
  • Boots of Speed1
  • Orb of Corruption1
  • Scroll of Town Portal1

Control groups

Group 12345
Set 239 44 16 4 1
Used 654 247 206 104 310
Actions by type
Right clicks
1207
Selections
596
Control group selections
1521
Control groups set
304
Build and train orders
148
Abilities
70
Basic commands
306
Item uses
7
Subgroup switches
0
Units removed from queue
0
Escape presses
8

Rollex (Rollex#21258)

241 APM

Heroes

  • ArchmageLevel 4
    1. Summon Water Elemental level 2
    2. Brilliance Aura level 2
  • Mountain KingLevel 3
    1. Storm Bolt level 1
    2. Thunder Clap level 2
  • PaladinLevel 2
    1. Holy Light level 1
    2. Devotion Aura level 1

Units

  • Peasant21
  • Footman13
  • Gryphon Rider10
  • Flying Machine8
  • Goblin Shredder4
  • Goblin Zeppelin3

Buildings

  • Farm9
  • Scout Tower6
  • Workshop4
  • Gryphon Aviary3
  • Arcane Tower2
  • Guard Tower2
  • Altar of Kings1
  • Barracks1
  • Lumber Mill1
  • Town Hall1
  • Keep1
  • Blacksmith1
  • Arcane Vault1
  • Castle1

Upgrades

  • SwordsLevel 2
  • ArmorLevel 2
  • Flak Cannons
  • Animal War Training
  • Storm Hammers

Items

  • Scroll of Regeneration3
  • Potion of Healing2
  • Mechanical Critter2
  • Staff of Teleportation1
  • Lesser Clarity Potion1
  • Scroll of Town Portal1
  • Staff of Sanctuary1
  • Orb of Slow1

Control groups

Group 123456
Set 107 15 7 1 16 2
Used 712 139 93 746 100 4
Actions by type
Right clicks
1098
Selections
961
Control group selections
1794
Control groups set
148
Build and train orders
187
Abilities
36
Basic commands
90
Item uses
6
Subgroup switches
0
Units removed from queue
0
Escape presses
2

Timeline

Undead
13,810

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,928 4:45 7,855 9:30 11,783 14:15 15,710 19:01
Army4,190
Economy2,400
Production1,140
Technology1,585
Support4,495
Human
15,710

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,928 4:45 7,855 9:30 11,783 14:15 15,710 19:01
Army7,575
Economy1,960
Production1,320
Technology1,270
Support3,585
19:01 / 19:01
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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