Replay
  • UndeadAspect
    1. Crypt Lord, level 4
  • HumanRollex
    1. Archmage, level 3
vs
Game length
00:08:28
Patch
2.00
Downloads
15
Northern Isles 1.3
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
Jul 8, 2026 by kover2177
Game breakdown

Aspect (Aspect#21972)

220 APM

Heroes

  • Crypt LordLevel 4
    1. Carrion Beetles level 2
    2. Impale level 2

Units

  • Ghoul16
  • Acolyte9

Buildings

  • Ziggurat5
  • Haunted Gold Mine3
  • Nerubian Tower2
  • Crypt1
  • Altar of Darkness1
  • Tomb of Relics1

Items

  • Rod of Necromancy1
  • Sacrificial Skull1
  • Boots of Speed1

Control groups

Group 12345
Set 104 20 9 1 1
Used 182 28 170 38 196
Actions by type
Right clicks
513
Selections
216
Control group selections
614
Control groups set
135
Build and train orders
60
Abilities
9
Basic commands
103
Item uses
1
Subgroup switches
0
Units removed from queue
0
Escape presses
2

Rollex (Rollex#21258)

263 APM

Heroes

  • ArchmageLevel 3
    1. Summon Water Elemental level 2
    2. Brilliance Aura level 1

Units

  • Peasant18
  • Footman13
  • Goblin Shredder1

Buildings

  • Scout Tower5
  • Farm4
  • Arcane Tower2
  • Altar of Kings1
  • Barracks1
  • Lumber Mill1
  • Guard Tower1
  • Arcane Vault1

Control groups

Group 12345
Set 34 7 12 1 2
Used 293 149 89 418 39
Actions by type
Right clicks
472
Selections
321
Control group selections
988
Control groups set
56
Build and train orders
86
Abilities
11
Basic commands
41
Item uses
0
Subgroup switches
0
Units removed from queue
0
Escape presses
3

Timeline

Undead
5,180

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,295 2:07 2,590 4:14 3,885 6:21 5,180 8:28
Army1,920
Economy1,350
Production380
Technology200
Support1,330
Human
4,750

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,295 2:07 2,590 4:14 3,885 6:21 5,180 8:28
Army2,130
Economy1,350
Production340
Technology210
Support720
8:28 / 8:28
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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