Replay
  • OrcD3r schosch
    1. Blademaster, level 3
    2. Shadow Hunter, level 1
vs
Game length
00:09:54
Patch
2.00
Downloads
25
Tidehunters 1.2
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
Jul 5, 2026 by Stowka
Game breakdown

Scimitar (IQ89#2996)

194 APM

Heroes

  • Far SeerLevel 1
    1. Feral Spirit level 1

Units

  • Peon9
  • Troll Headhunter/Berserker9

Buildings

  • Watch Tower13
  • Orc Burrow3
  • Altar of Storms2
  • Barracks2
  • War Mill1
  • Voodoo Lounge1

Upgrades

  • Ranged Weapons

Control groups

Group 124590
Set 22 1 15 2 1 2
Used 129 3 32 106 187 137
Actions by type
Right clicks
591
Selections
282
Control group selections
594
Control groups set
43
Build and train orders
45
Abilities
5
Basic commands
138
Item uses
0
Subgroup switches
0
Units removed from queue
0
Escape presses
6

D3r schosch (schoschile#2595)

154 APM

Heroes

  • BlademasterLevel 3
    1. Wind Walk level 1
    2. Critical Strike level 2
  • Shadow HunterLevel 1
    1. Healing Wave level 1

Units

  • Peon11

Buildings

  • Orc Burrow4
  • Voodoo Lounge3
  • Altar of Storms1
  • War Mill1
  • Stronghold1

Items

  • Scroll of Speed2
  • Circlet of Nobility2
  • Potion of Healing2
  • Healing Salve1
  • Lesser Clarity Potion1
  • Boots of Speed1

Control groups

Group 12
Set 30 45
Used 115 92
Actions by type
Right clicks
683
Selections
263
Control group selections
207
Control groups set
75
Build and train orders
60
Abilities
18
Basic commands
43
Item uses
1
Subgroup switches
0
Units removed from queue
0
Escape presses
5

Timeline

Orc
4,955

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,239 2:28 2,478 4:57 3,716 7:25 4,955 9:54
Army1,215
Economy675
Production720
Technology0
Support2,345
Orc
3,815

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,239 2:28 2,478 4:57 3,716 7:25 4,955 9:54
Army0
Economy825
Production180
Technology315
Support2,495
9:54 / 9:54
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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