Replay
  • OrcSushiCore
    1. Blademaster, level 5
    2. Shadow Hunter, level 4
    3. Tauren Chieftain, level 3
  • UndeadEiklur
    1. Death Knight, level 3
    2. Lich, level 3
    3. Dark Ranger, level 2
vs
Game length
00:18:47
Patch
2.00
Downloads
17
Tidehunters 1.2
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
Jul 5, 2026 by kover2177
Game breakdown

SushiCore (QuasiCrystal#2488)

236 APM

Heroes

  • BlademasterLevel 5
    1. Mirror Image level 2
    2. Critical Strike level 3
  • Shadow HunterLevel 4
    1. Hex level 2
    2. Healing Wave level 2
  • Tauren ChieftainLevel 3
    1. War Stomp level 2
    2. Endurance Aura level 1

Units

  • Peon10
  • Troll Headhunter/Berserker9
  • Troll Headhunter/Berserker3
  • Troll Batrider3
  • Grunt2
  • Tauren2
  • Kodo Beast2
  • Spirit Walker1
  • Wind Rider1

Buildings

  • Orc Burrow5
  • Altar of Storms2
  • Voodoo Lounge2
  • Beastiary2
  • Barracks1
  • War Mill1
  • Stronghold1
  • Fortress1
  • Tauren Totem1
  • Great Hall1

Upgrades

  • Reinforced Defenses
  • Spirit Walker TrainingLevel 3
  • Berserker Upgrade
  • Pulverize
  • Armor
  • War Drums Damage Increase

Items

  • Healing Salve3
  • Lesser Clarity Potion3
  • Scroll of Speed2
  • Orb of Lightning2
  • Potion of Healing2
  • Boots of Speed1
  • Staff of Teleportation1
  • Potion of Lesser Invulnerability1
  • Scroll of Healing1
  • Boots of Quel'Thalas +61
  • Tiny Great Hall1

Control groups

Group 1234
Set 23 23 9 4
Used 349 280 211 251
Actions by type
Right clicks
1823
Selections
729
Control group selections
1091
Control groups set
59
Build and train orders
199
Abilities
43
Basic commands
221
Item uses
16
Subgroup switches
0
Units removed from queue
0
Escape presses
6

Eiklur (Eiklur#2765)

172 APM

Heroes

  • Death KnightLevel 3
    1. Death Coil level 2
    2. Unholy Aura level 1
  • LichLevel 3
    1. Frost Nova level 2
    2. Frost Armor level 1
  • Dark RangerLevel 2
    1. Black Arrow level 1
    2. Silence level 1

Units

  • Ghoul11
  • Crypt Fiend7
  • Obsidian Statue5
  • Acolyte4
  • Frost Wyrm1

Buildings

  • Ziggurat6
  • Slaughterhouse6
  • Crypt1
  • Altar of Darkness1
  • Tomb of Relics1
  • Halls of the Dead1
  • Graveyard1
  • Black Citadel1
  • Boneyard1

Upgrades

  • Destroyer Form
  • Ghoul Frenzy
  • Burrow
  • Creature Attack
  • Web

Items

  • Rod of Necromancy2
  • Wand of Negation2
  • Scroll of Healing2
  • Orb of Corruption1
  • Potion of Lesser Invulnerability1

Control groups

Group 1237890
Set 1 36 12 1 2 1 1
Used 82 592 450 11 0 29 28
Actions by type
Right clicks
1200
Selections
343
Control group selections
1192
Control groups set
54
Build and train orders
91
Abilities
77
Basic commands
66
Item uses
8
Subgroup switches
0
Units removed from queue
1
Escape presses
4

Timeline

OrcData incomplete
11,485

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,871 4:41 5,743 9:23 8,614 14:05 11,485 18:47
Army4,030
Economy1,135
Production965
Technology990
Support4,365

Partial spend: actions with unknown prices are excluded.

Undead
9,895

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,871 4:41 5,743 9:23 8,614 14:05 11,485 18:47
Army4,210
Economy300
Production1,370
Technology995
Support3,020
18:47 / 18:47
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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