Replay
  • UndeadEiklur
    1. Death Knight, level 3
    2. Lich, level 2
    3. Dark Ranger, level 1
  • OrcSushiCore
    1. Blademaster, level 4
    2. Shadow Hunter, level 4
    3. Tauren Chieftain, level 2
vs
Game length
00:16:37
Patch
2.00
Downloads
16
Echo Isles 2.2
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
Jul 5, 2026 by kover2177
Game breakdown

Eiklur (Eiklur#2765)

160 APM

Heroes

  • Death KnightLevel 3
    1. Death Coil level 2
    2. Unholy Aura level 1
  • LichLevel 2
    1. Frost Nova level 1
    2. Frost Armor level 1
  • Dark RangerLevel 1
    1. Black Arrow level 1

Units

  • Acolyte11
  • Ghoul9
  • Crypt Fiend5
  • Obsidian Statue4

Buildings

  • Ziggurat7
  • Crypt1
  • Altar of Darkness1
  • Tomb of Relics1
  • Nerubian Tower1
  • Halls of the Dead1
  • Graveyard1
  • Slaughterhouse1
  • Black Citadel1
  • Necropolis1

Upgrades

  • Destroyer Form
  • Burrow
  • Ghoul Frenzy

Items

  • Rod of Necromancy3
  • Staff of Teleportation1
  • Wand of Negation1
  • Scroll of Town Portal1
  • Replenishment Potion1
  • Orb of Corruption1

Control groups

Group 1237890
Set 1 29 7 1 1 1 1
Used 84 522 326 7 0 23 19
Actions by type
Right clicks
977
Selections
290
Control group selections
981
Control groups set
41
Build and train orders
73
Abilities
51
Basic commands
55
Item uses
5
Subgroup switches
0
Units removed from queue
1
Escape presses
2

SushiCore (QuasiCrystal#2488)

234 APM

Heroes

  • BlademasterLevel 4
    1. Mirror Image level 2
    2. Critical Strike level 2
  • Shadow HunterLevel 4
    1. Hex level 2
    2. Healing Wave level 2
  • Tauren ChieftainLevel 2
    1. War Stomp level 1
    2. Endurance Aura level 1

Units

  • Peon14
  • Troll Headhunter/Berserker8
  • Troll Headhunter/Berserker5
  • Grunt4
  • Spirit Walker2
  • Tauren2

Buildings

  • Orc Burrow6
  • Fortress4
  • Altar of Storms2
  • Barracks1
  • War Mill1
  • Stronghold1
  • Voodoo Lounge1
  • Tauren Totem1

Upgrades

  • Spirit Walker TrainingLevel 2
  • Berserker Upgrade
  • Reinforced Defenses
  • Pulverize
  • Armor
  • Ranged Weapons

Items

  • Healing Salve2
  • Scroll of Speed2
  • Potion of Lesser Invulnerability2
  • Scroll of Healing2
  • Circlet of Nobility1
  • Boots of Speed1
  • Staff of Teleportation1
  • Gloves of Haste1
  • Replenishment Potion1
  • Orb of Lightning1
  • Dust of Appearance1
  • Scroll of Town Portal1
  • Tiny Great Hall1

Control groups

Group 1234
Set 27 15 4 3
Used 379 326 195 245
Actions by type
Right clicks
1524
Selections
552
Control group selections
1145
Control groups set
49
Build and train orders
155
Abilities
24
Basic commands
192
Item uses
10
Subgroup switches
0
Units removed from queue
0
Escape presses
3

Timeline

Undead
8,515

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,964 4:09 5,928 8:18 8,891 12:27 11,855 16:37
Army2,955
Economy1,050
Production520
Technology995
Support2,995
OrcData incomplete
11,855

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,964 4:09 5,928 8:18 8,891 12:27 11,855 16:37
Army3,505
Economy1,050
Production675
Technology1,865
Support4,760

Partial spend: actions with unknown prices are excluded.

16:37 / 16:37
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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