Replay
vs
Game length
00:04:25
Patch
2.00
Downloads
17
The Two Rivers LV
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
Jul 5, 2026 by kover2177
Game breakdown

Hope4dope (Hope4dope#2374)

101 APM

Heroes

  • Far SeerLevel 1
    1. Feral Spirit level 1

Units

  • Peon11

Buildings

  • Orc Burrow6
  • Altar of Storms1
  • War Mill1
  • Watch Tower1

Control groups

Group 1
Set 3
Used 3
Actions by type
Right clicks
216
Selections
106
Control group selections
3
Control groups set
3
Build and train orders
16
Abilities
0
Basic commands
0
Item uses
0
Subgroup switches
0
Units removed from queue
1
Escape presses
0

Waschbaer (Waschbaer#2330)

110 APM

Heroes

  • FirelordLevel 1
    1. Summon Lava Spawn level 1

Units

  • Wisp12
  • Archer5

Buildings

  • Ancient of War3
  • Moon Well2
  • Altar of Elders2

Control groups

Group 146
Set 9 1 1
Used 13 40 35
Actions by type
Right clicks
163
Selections
80
Control group selections
88
Control groups set
11
Build and train orders
21
Abilities
1
Basic commands
22
Item uses
0
Subgroup switches
0
Units removed from queue
0
Escape presses
0

Timeline

Orc
2,280

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 635 1:06 1,270 2:12 1,905 3:18 2,540 4:25
Army0
Economy825
Production180
Technology0
Support1,275
Nightelf
2,540

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 635 1:06 1,270 2:12 1,905 3:18 2,540 4:25
Army650
Economy720
Production810
Technology0
Support360
4:25 / 4:25
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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