Replay
  • HumanSok
    1. Archmage, level 4
  • Night ElfSonik
    1. Demon Hunter, level 3
vs
Game length
00:07:50
Patch
2.00
Downloads
25
Twisted Meadows 1.1
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
Jul 4, 2026 by Stowka
Game breakdown

Sok (SooooK#31962)

212 APM

Heroes

  • ArchmageLevel 4
    1. Summon Water Elemental level 3
    2. Brilliance Aura level 1

Units

  • Peasant18
  • Footman10

Buildings

  • Farm3
  • Altar of Kings2
  • Scout Tower2
  • Arcane Tower2
  • Keep2
  • Barracks1
  • Town Hall1
  • Arcane Vault1
  • Lumber Mill1
  • Blacksmith1

Items

  • Boots of Speed1
  • Staff of Teleportation1
  • Dust of Appearance1

Control groups

Group 1234590
Set 117 86 5 3 2 1 1
Used 105 92 29 0 38 9 23
Actions by type
Right clicks
503
Selections
306
Control group selections
296
Control groups set
215
Build and train orders
119
Abilities
0
Basic commands
15
Item uses
2
Subgroup switches
0
Units removed from queue
0
Escape presses
1

Sonik (Sonik#21222)

276 APM

Heroes

  • Demon HunterLevel 3
    1. Immolation level 2
    2. Evasion level 1

Units

  • Wisp14
  • Archer3
  • Forest Troll Berserker2
  • Forest Troll Shadow Priest2

Buildings

  • Moon Well4
  • Altar of Elders1
  • Ancient of War1
  • Tree of Life1
  • Tree of Ages1
  • Hunter's Hall1
  • Ancient of Wonders1

Items

  • Boots of Speed1
  • Staff of Teleportation1

Control groups

Group 1234567
Set 67 20 11 1 2 1 1
Used 118 106 25 208 205 162 0
Actions by type
Right clicks
589
Selections
202
Control group selections
824
Control groups set
103
Build and train orders
58
Abilities
23
Basic commands
99
Item uses
0
Subgroup switches
0
Units removed from queue
0
Escape presses
0

Timeline

Human
5,550

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,388 1:57 2,775 3:55 4,163 5:52 5,550 7:50
Army1,350
Economy1,735
Production520
Technology780
Support1,165
Nightelf
4,520

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,388 1:57 2,775 3:55 4,163 5:52 5,550 7:50
Army1,270
Economy1,180
Production330
Technology320
Support1,420
7:50 / 7:50
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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