Replay
  • HumanSok
    1. Archmage, level 3
    2. Firelord, level 1
  • Night ElfSonik
    1. Demon Hunter, level 2
    2. Naga Sea Witch, level 1
vs
Game length
00:09:48
Patch
2.00
Downloads
39
Echo Isles 2.2
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
Jul 4, 2026 by Stowka
Game breakdown

Sok (SooooK#31962)

230 APM

Heroes

  • ArchmageLevel 3
    1. Summon Water Elemental level 2
    2. Brilliance Aura level 1
  • FirelordLevel 1
    1. Soul Burn level 1

Units

  • Peasant10
  • Footman4
  • Rifleman4
  • Priest4
  • Sorceress1

Buildings

  • Farm7
  • Altar of Kings2
  • Keep2
  • Barracks1
  • Blacksmith1
  • Arcane Sanctum1
  • Scout Tower1
  • Arcane Tower1

Upgrades

  • Long RiflesLevel 2
  • Priest Training

Items

  • Claws of Attack +62
  • Mantle of Intelligence +32
  • Dust of Appearance1
  • Gloves of Haste1
  • Slippers of Agility +31

Control groups

Group 1234
Set 275 35 16 5
Used 222 116 40 10
Group 5690
Set 3 1 1 1
Used 68 21 6 9
Actions by type
Right clicks
631
Selections
394
Control group selections
492
Control groups set
337
Build and train orders
108
Abilities
8
Basic commands
50
Item uses
9
Subgroup switches
0
Units removed from queue
0
Escape presses
3

Sonik (Sonik#21222)

286 APM

Heroes

  • Demon HunterLevel 2
    1. Immolation level 1
    2. Evasion level 1
  • Naga Sea WitchLevel 1
    1. Frost Arrows level 1

Units

  • Wisp16
  • Archer6
  • Dryad1

Buildings

  • Moon Well3
  • Ancient of Lore2
  • Altar of Elders1
  • Ancient of War1
  • Tree of Ages1
  • Hunter's Hall1
  • Ancient of Wonders1
  • Tree of Eternity1

Upgrades

  • Improved Bows
  • Abolish Magic
  • Druid of the Claw Training

Items

  • Circlet of Nobility1
  • Staff of Teleportation1
  • Staff of Preservation1
  • Moonstone1
  • Potion of Healing1

Control groups

Group 123456
Set 33 13 5 4 1 1
Used 131 225 48 236 205 174
Actions by type
Right clicks
717
Selections
462
Control group selections
1019
Control groups set
57
Build and train orders
77
Abilities
24
Basic commands
180
Item uses
1
Subgroup switches
0
Units removed from queue
0
Escape presses
0

Timeline

HumanData incomplete
5,840

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,460 2:27 2,920 4:54 4,380 7:21 5,840 9:48
Army2,055
Economy750
Production670
Technology785
Support1,580

Partial spend: actions with unknown prices are excluded.

Nightelf
4,915

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,460 2:27 2,920 4:54 4,380 7:21 5,840 9:48
Army925
Economy960
Production640
Technology750
Support1,640
9:48 / 9:48
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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