Replay
  • UndeadCement
    1. Lich, level 4
    2. Death Knight, level 2
    3. Dark Ranger, level 1
  • UndeadStingPrestige
    1. Crypt Lord, level 5
    2. Death Knight, level 2
    3. Lich, level 1
vs
Game length
00:15:57
Patch
2.00
Downloads
23
Tidehunters 1.2
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
Jul 4, 2026 by Stowka
Game breakdown

Cement (Cement#21970)

198 APM

Heroes

  • LichLevel 4
    1. Frost Nova level 2
    2. Dark Ritual level 2
  • Death KnightLevel 2
    1. Death Coil level 1
    2. Unholy Aura level 1
  • Dark RangerLevel 1
    1. Black Arrow level 1

Units

  • Ghoul13
  • Acolyte8
  • Obsidian Statue6
  • Crypt Fiend3

Buildings

  • Ziggurat6
  • Slaughterhouse3
  • Crypt1
  • Altar of Darkness1
  • Tomb of Relics1
  • Halls of the Dead1
  • Graveyard1
  • Black Citadel1

Upgrades

  • Ghoul Frenzy
  • Destroyer Form
  • Creature Attack

Items

  • Rod of Necromancy5
  • Boots of Speed3
  • Orb of Corruption1
  • Potion of Lesser Invulnerability1

Control groups

Group 1234
Set 65 30 5 1
Used 208 121 175 147
Actions by type
Right clicks
1120
Selections
644
Control group selections
651
Control groups set
101
Build and train orders
134
Abilities
55
Basic commands
246
Item uses
6
Subgroup switches
0
Units removed from queue
0
Escape presses
2

StingPrestige (Sting#22391)

156 APM

Heroes

  • Crypt LordLevel 5
    1. Carrion Beetles level 3
    2. Impale level 2
  • Death KnightLevel 2
    1. Death Coil level 1
    2. Unholy Aura level 1
  • LichLevel 1
    1. Frost Nova level 1

Units

  • Acolyte18
  • Ghoul13
  • Crypt Fiend6
  • Obsidian Statue1

Buildings

  • Ziggurat13
  • Nerubian Tower3
  • Haunted Gold Mine3
  • Spirit Tower3
  • Crypt2
  • Slaughterhouse2
  • Altar of Darkness1
  • Tomb of Relics1
  • Necropolis1
  • Halls of the Dead1
  • Graveyard1
  • Black Citadel1

Upgrades

  • Web
  • Creature Attack

Items

  • Rod of Necromancy3
  • Potion of Mana3
  • Sacrificial Skull1
  • Staff of Teleportation1
  • Scroll of Town Portal1
  • Orb of Corruption1

Control groups

Group 123456
Set 51 1 1 4 4 1
Used 349 26 4 187 27 62
Actions by type
Right clicks
739
Selections
559
Control group selections
655
Control groups set
62
Build and train orders
130
Abilities
32
Basic commands
109
Item uses
7
Subgroup switches
0
Units removed from queue
0
Escape presses
6

Timeline

Undead
9,045

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,971 3:59 5,943 7:58 8,914 11:57 11,885 15:57
Army3,405
Economy600
Production800
Technology820
Support3,420
Undead
11,885

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,971 3:59 5,943 7:58 8,914 11:57 11,885 15:57
Army3,050
Economy2,250
Production860
Technology1,480
Support4,245
15:57 / 15:57
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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