Replay
  • UndeadCement
    1. Crypt Lord, level 3
  • OrcRaZZoRMaN
    1. Far Seer, level 4
    2. Shadow Hunter, level 3
vs
Game length
00:12:16
Patch
2.00
Downloads
20
Tidehunters 1.2
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
Jul 4, 2026 by Stowka
Game breakdown

Cement (Cement#21970)

181 APM

Heroes

  • Crypt LordLevel 3
    1. Carrion Beetles level 2
    2. Impale level 1

Units

  • Ghoul25
  • Acolyte22
  • Crypt Fiend5

Buildings

  • Ziggurat6
  • Crypt2
  • Altar of Darkness2
  • Tomb of Relics2
  • Nerubian Tower2
  • Haunted Gold Mine2
  • Spirit Tower2
  • Graveyard1
  • Halls of the Dead1
  • Necropolis1

Items

  • Rod of Necromancy3
  • Sacrificial Skull1
  • Potion of Lesser Invulnerability1
  • Scroll of Healing1
  • Staff of Teleportation1

Control groups

Group 1234
Set 59 4 5 2
Used 100 17 136 96
Actions by type
Right clicks
743
Selections
478
Control group selections
349
Control groups set
70
Build and train orders
163
Abilities
36
Basic commands
190
Item uses
2
Subgroup switches
0
Units removed from queue
0
Escape presses
5

RaZZoRMaN (RaZZoRMaN#2591)

234 APM

Heroes

  • Far SeerLevel 4
    1. Feral Spirit level 2
    2. Chain Lightning level 2
  • Shadow HunterLevel 3
    1. Hex level 1
    2. Healing Wave level 2

Units

  • Grunt9
  • Peon8
  • Raider5
  • Spirit Walker1
  • Demolisher1

Buildings

  • Orc Burrow5
  • Stronghold2
  • Altar of Storms1
  • Barracks1
  • Voodoo Lounge1
  • Beastiary1
  • Tauren Totem1
  • War Mill1

Upgrades

  • Ensnare
  • Spirit Walker Training
  • Pillage
  • Berserker Strength

Items

  • Scroll of Speed3
  • Healing Salve2
  • Lesser Clarity Potion2
  • Staff of Teleportation1

Control groups

Group 12345
Set 72 4 22 37 12
Used 291 401 136 99 201
Actions by type
Right clicks
827
Selections
312
Control group selections
1128
Control groups set
147
Build and train orders
89
Abilities
46
Basic commands
104
Item uses
0
Subgroup switches
0
Units removed from queue
0
Escape presses
0

Timeline

Undead
10,395

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,599 3:04 5,198 6:08 7,796 9:12 10,395 12:16
Army4,075
Economy2,325
Production760
Technology810
Support2,425
Orc
7,095

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,599 3:04 5,198 6:08 7,796 9:12 10,395 12:16
Army3,115
Economy600
Production640
Technology805
Support1,935
12:16 / 12:16
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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