Replay
  • Night ElfCement
    1. Keeper of the Grove, level 5
    2. Demon Hunter, level 4
  • UndeadStingPrestige
    1. Death Knight, level 4
    2. Lich, level 4
    3. Goblin Tinker, level 3
vs
Game length
00:21:03
Patch
2.00
Downloads
19
Autumn Leaves 2.0
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
Jul 4, 2026 by Stowka
Game breakdown

Cement (Cement#21970)

189 APM

Heroes

  • Keeper of the GroveLevel 5
    1. Entangling Roots level 3
    2. Force of Nature level 2
  • Demon HunterLevel 4
    1. Mana Burn level 2
    2. Evasion level 2

Units

  • Wisp36
  • Archer6
  • Dryad6
  • Druid of the Claw6
  • Hippogryph3

Buildings

  • Moon Well7
  • Ancient of Wonders2
  • Tree of Life2
  • Ancient of Lore2
  • Altar of Elders1
  • Ancient of War1
  • Tree of Ages1
  • Hunter's Hall1
  • Tree of Eternity1
  • Ancient of Wind1

Upgrades

  • Druid of the Claw TrainingLevel 2
  • Strength of the Wild
  • Ultravision
  • Well Spring
  • Reinforced Hides
  • Abolish MagicLevel 3

Items

  • Orb of Venom2
  • Scroll of Town Portal2
  • Lesser Clarity Potion1
  • Moonstone1
  • Staff of Preservation1
  • Potion of Lesser Invulnerability1

Control groups

Group 1234
Set 103 4 7 2
Used 408 166 164 135
Actions by type
Right clicks
1462
Selections
825
Control group selections
873
Control groups set
116
Build and train orders
138
Abilities
98
Basic commands
248
Item uses
4
Subgroup switches
0
Units removed from queue
0
Escape presses
2

StingPrestige (Sting#22391)

179 APM

Heroes

  • Death KnightLevel 4
    1. Death Coil level 2
    2. Unholy Aura level 2
  • LichLevel 4
    1. Frost Nova level 2
    2. Frost Armor level 1
    3. Dark Ritual level 1
  • Goblin TinkerLevel 3
    1. Pocket Factory level 1
    2. Engineering Upgrade level 1
    3. Pocket Factory level 1

Units

  • Crypt Fiend12
  • Ghoul8
  • Obsidian Statue7
  • Acolyte5
  • Abomination1

Buildings

  • Ziggurat6
  • Slaughterhouse2
  • Altar of Darkness1
  • Crypt1
  • Tomb of Relics1
  • Halls of the Dead1
  • Graveyard1
  • Black Citadel1

Upgrades

  • Ghoul Frenzy
  • Destroyer Form
  • Burrow
  • Creature Attack
  • Web

Items

  • Potion of Lesser Invulnerability3
  • Rod of Necromancy2
  • Scroll of Healing2
  • Dust of Appearance1
  • Wand of Negation1
  • Orb of Corruption1
  • Potion of Healing1
  • Potion of Mana1
  • Scroll of Town Portal1

Control groups

Group 123456
Set 46 6 6 4 2 1
Used 641 334 41 148 29 40
Actions by type
Right clicks
1279
Selections
629
Control group selections
1233
Control groups set
65
Build and train orders
117
Abilities
86
Basic commands
144
Item uses
5
Subgroup switches
0
Units removed from queue
0
Escape presses
3

Timeline

NightelfData incomplete
11,935

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,984 5:15 5,968 10:31 8,951 15:47 11,935 21:03
Army3,660
Economy2,840
Production790
Technology825
Support3,820

Partial spend: actions with unknown prices are excluded.

Undead
11,080

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,984 5:15 5,968 10:31 8,951 15:47 11,935 21:03
Army5,180
Economy375
Production660
Technology995
Support3,870
21:03 / 21:03
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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