Replay
  • OrcRaZZoRMaN
    1. Far Seer, level 3
    2. Shadow Hunter, level 2
  • UndeadD3xter
    1. Death Knight, level 2
    2. Lich, level 2
vs
Game length
00:10:05
Patch
2.00
Downloads
22
Tidehunters 1.2
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
Jul 4, 2026 by Stowka
Game breakdown

RaZZoRMaN (RaZZoRMaN#2591)

258 APM

Heroes

  • Far SeerLevel 3
    1. Feral Spirit level 2
    2. Chain Lightning level 1
  • Shadow HunterLevel 2
    1. Hex level 1
    2. Healing Wave level 1

Units

  • Peon7
  • Raider6
  • Grunt4

Buildings

  • Orc Burrow4
  • Beastiary2
  • War Mill2
  • Altar of Storms1
  • Barracks1
  • Voodoo Lounge1
  • Stronghold1
  • Great Hall1

Upgrades

  • Berserker Strength
  • Ensnare

Items

  • Healing Salve4
  • Scroll of Speed3
  • Lesser Clarity Potion2

Control groups

Group 12345
Set 41 10 47 21 13
Used 296 354 117 78 171
Actions by type
Right clicks
775
Selections
239
Control group selections
1016
Control groups set
132
Build and train orders
65
Abilities
37
Basic commands
86
Item uses
1
Subgroup switches
0
Units removed from queue
0
Escape presses
0

D3xter (D3xTer#21492)

261 APM

Heroes

  • Death KnightLevel 2
    1. Death Coil level 1
    2. Unholy Aura level 1
  • LichLevel 2
    1. Frost Armor level 1
    2. Frost Nova level 1

Units

  • Crypt Fiend8
  • Acolyte3
  • Ghoul2
  • Obsidian Statue2

Buildings

  • Ziggurat4
  • Altar of Darkness1
  • Crypt1
  • Tomb of Relics1
  • Graveyard1
  • Halls of the Dead1
  • Nerubian Tower1
  • Black Citadel1
  • Slaughterhouse1

Upgrades

  • Creature Attack

Items

  • Rod of Necromancy2
  • Wand of Negation1
  • Orb of Corruption1

Control groups

Group 124567
Set 53 27 43 28 2 2
Used 183 10 202 200 71 3
Actions by type
Right clicks
1004
Selections
298
Control group selections
669
Control groups set
155
Build and train orders
58
Abilities
29
Basic commands
152
Item uses
2
Subgroup switches
0
Units removed from queue
0
Escape presses
4

Timeline

Orc
5,785

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,446 2:31 2,893 5:02 4,339 7:33 5,785 10:05
Army1,880
Economy910
Production650
Technology415
Support1,930
Undead
5,770

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,446 2:31 2,893 5:02 4,339 7:33 5,785 10:05
Army2,360
Economy225
Production520
Technology745
Support1,920
10:05 / 10:05
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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