Replay
  • HumanAg3nt
    1. Archmage, level 5
    2. Mountain King, level 3
  • HumanJTZ
    1. Archmage, level 4
    2. Mountain King, level 2
vs
Game length
00:15:04
Patch
2.00
Downloads
12
Last Refuge 1.5
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
Jul 4, 2026 by Stowka
Game breakdown

Ag3nt (ag3nt#21617)

224 APM

Heroes

  • ArchmageLevel 5
    1. Summon Water Elemental level 2
    2. Brilliance Aura level 3
  • Mountain KingLevel 3
    1. Storm Bolt level 2
    2. Bash level 1

Units

  • Footman17
  • Peasant13
  • Spell Breaker13
  • Priest7
  • Forest Troll Berserker6
  • Forest Troll Shadow Priest2

Buildings

  • Farm9
  • Scout Tower2
  • Arcane Tower2
  • Keep2
  • Arcane Sanctum2
  • Altar of Kings1
  • Barracks1
  • Blacksmith1
  • Arcane Vault1
  • Town Hall1

Upgrades

  • SwordsLevel 2
  • PlatingLevel 2
  • Priest Training

Items

  • Scroll of Town Portal7
  • Scroll of Regeneration2
  • Lesser Clarity Potion2
  • Boots of Speed1
  • Potion of Healing1
  • Potion of Lesser Invulnerability1

Control groups

Group 12345
Set 60 28 3 2 3
Used 301 183 16 46 34
Group 6790
Set 1 3 1 11
Used 0 17 145 185
Actions by type
Right clicks
1103
Selections
542
Control group selections
927
Control groups set
112
Build and train orders
178
Abilities
82
Basic commands
204
Item uses
5
Subgroup switches
0
Units removed from queue
0
Escape presses
1

JTZ (JTZ#11485)

239 APM

Heroes

  • ArchmageLevel 4
    1. Summon Water Elemental level 2
    2. Brilliance Aura level 2
  • Mountain KingLevel 2
    1. Storm Bolt level 1
    2. Bash level 1

Units

  • Peasant17
  • Spell Breaker14
  • Footman13
  • Priest6
  • Ogre Mauler2
  • Forest Troll Shadow Priest1

Buildings

  • Farm6
  • Arcane Tower4
  • Scout Tower3
  • Altar of Kings2
  • Keep2
  • Arcane Vault2
  • Arcane Sanctum2
  • Barracks1
  • Town Hall1
  • Blacksmith1

Upgrades

  • DefendLevel 2
  • Priest Training
  • SwordsLevel 2

Items

  • Scroll of Regeneration3
  • Boots of Speed2
  • Lesser Clarity Potion1
  • Scroll of Healing1
  • Potion of Invisibility1
  • Potion of Lesser Invulnerability1

Control groups

Group 12356
Set 145 16 12 7 1
Used 283 78 20 29 22
Group 7890
Set 1 1 1 1
Used 176 32 102 114
Actions by type
Right clicks
1408
Selections
564
Control group selections
856
Control groups set
185
Build and train orders
163
Abilities
51
Basic commands
121
Item uses
2
Subgroup switches
0
Units removed from queue
0
Escape presses
5

Timeline

Human
15,540

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,885 3:46 7,770 7:32 11,655 11:18 15,540 15:04
Army7,895
Economy1,360
Production640
Technology780
Support4,865
HumanData incomplete
12,635

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,885 3:46 7,770 7:32 11,655 11:18 15,540 15:04
Army6,370
Economy1,660
Production820
Technology1,070
Support2,715

Partial spend: actions with unknown prices are excluded.

15:04 / 15:04
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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