Replay
  • UndeadAlaster
    1. Crypt Lord, level 4
    2. Death Knight, level 4
    3. Lich, level 1
  • HumanJTZ
    1. Archmage, level 5
    2. Mountain King, level 3
    3. Paladin, level 3
vs
Game length
00:18:59
Patch
2.00
Downloads
10
Tidehunters 1.2
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
Jul 4, 2026 by Stowka
Game breakdown

Alaster (FreeMasha#2272)

247 APM

Heroes

  • Crypt LordLevel 4
    1. Carrion Beetles level 2
    2. Impale level 2
  • Death KnightLevel 4
    1. Death Coil level 2
    2. Unholy Aura level 2
  • LichLevel 1
    1. Frost Nova level 1

Units

  • Acolyte21
  • Ghoul15
  • Crypt Fiend4
  • Obsidian Statue3
  • Gargoyle1

Buildings

  • Ziggurat7
  • Tomb of Relics5
  • Crypt2
  • Altar of Darkness2
  • Nerubian Tower2
  • Halls of the Dead2
  • Necropolis2
  • Spirit Tower2
  • Slaughterhouse2
  • Haunted Gold Mine1
  • Graveyard1
  • Black Citadel1
  • Sacrificial Pit1
  • Temple of the Damned1

Upgrades

  • WebLevel 2
  • Burrow
  • Destroyer FormLevel 2

Items

  • Rod of Necromancy6
  • Potion of Mana6
  • Sacrificial Skull2
  • Scroll of Town Portal2
  • Orb of Corruption2
  • Dust of Appearance1
  • Staff of Teleportation1
  • Scroll of Healing1
  • Potion of Healing1

Control groups

Group 123456
Set 4 1 4 174 30 1
Used 461 410 208 441 147 0
Actions by type
Right clicks
1551
Selections
602
Control group selections
1667
Control groups set
214
Build and train orders
165
Abilities
42
Basic commands
174
Item uses
5
Subgroup switches
0
Units removed from queue
0
Escape presses
4

JTZ (JTZ#11485)

223 APM

Heroes

  • ArchmageLevel 5
    1. Summon Water Elemental level 2
    2. Brilliance Aura level 3
  • Mountain KingLevel 3
    1. Storm Bolt level 2
    2. Bash level 1
  • PaladinLevel 3
    1. Holy Light level 2
    2. Divine Shield level 1

Units

  • Peasant23
  • Footman15
  • Flying Machine8
  • Gryphon Rider6
  • Knight1

Buildings

  • Farm13
  • Scout Tower8
  • Guard Tower4
  • Arcane Tower3
  • Keep2
  • Castle2
  • Gryphon Aviary2
  • Workshop2
  • Altar of Kings1
  • Barracks1
  • Town Hall1
  • Arcane Vault1
  • Blacksmith1
  • Lumber Mill1

Upgrades

  • SwordsLevel 3
  • Lumber HarvestingLevel 2
  • Defend
  • Storm Hammers
  • Flak CannonsLevel 2

Items

  • Potion of Lesser Invulnerability4
  • Staff of Teleportation2
  • Scroll of Healing2
  • Orb of Slow2
  • Boots of Speed1
  • Lesser Clarity Potion1
  • Scroll of Regeneration1
  • Staff of Sanctuary1
  • Dust of Appearance1
  • Potion of Invisibility1

Control groups

Group 12356
Set 138 2 8 5 1
Used 421 2 183 21 43
Group 7890
Set 1 2 1 1
Used 139 47 108 95
Actions by type
Right clicks
1714
Selections
758
Control group selections
1059
Control groups set
159
Build and train orders
169
Abilities
34
Basic commands
65
Item uses
9
Subgroup switches
0
Units removed from queue
0
Escape presses
1

Timeline

UndeadData incomplete
14,500

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,811 4:44 7,623 9:29 11,434 14:14 15,245 18:59
Army3,435
Economy2,250
Production1,270
Technology1,705
Support5,840

Partial spend: actions with unknown prices are excluded.

HumanData incomplete
15,245

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,811 4:44 7,623 9:29 11,434 14:14 15,245 18:59
Army4,750
Economy2,110
Production900
Technology2,145
Support5,340

Partial spend: actions with unknown prices are excluded.

18:59 / 18:59
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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