Replay
  • Night ElfJens
    1. Demon Hunter, level 4
    2. Naga Sea Witch, level 3
    3. Pandaren Brewmaster, level 3
  • UndeadSheik
    1. Death Knight, level 6
    2. Lich, level 5
vs
Game length
00:21:18
Patch
2.00
Downloads
39
Sunhoof Mesa 1.4
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
Jul 4, 2026 by Stowka
Game breakdown

Jens (Jens#11592)

321 APM

Heroes

  • Demon HunterLevel 4
    1. Immolation level 1
    2. Mana Burn level 2
    3. Evasion level 1
  • Naga Sea WitchLevel 3
    1. Frost Arrows level 1
    2. Forked Lightning level 2
  • Pandaren BrewmasterLevel 3
    1. Breath of Fire level 2
    2. Drunken Haze level 1

Units

  • Wisp35
  • Dryad5
  • Druid of the Claw4
  • Goblin Shredder3
  • Archer2

Buildings

  • Moon Well10
  • Tree of Life4
  • Altar of Elders3
  • Ancient of War2
  • Ancient of Lore2
  • Ancient Protector2
  • Ancient of Wonders2
  • Tree of Ages1
  • Hunter's Hall1
  • Tree of Eternity1

Upgrades

  • Ultravision
  • Druid of the Claw TrainingLevel 6
  • Abolish Magic
  • Reinforced HidesLevel 3
  • Well Spring
  • Strength of the Wild
  • Nature's Blessing

Items

  • Scroll of Healing11
  • Moonstone2
  • Staff of Preservation2
  • Orb of Venom2
  • Potion of Lesser Invulnerability2
  • Boots of Speed1
  • Staff of Teleportation1
  • Potion of Healing1
  • Potion of Mana1

Control groups

Group 12345
Set 190 8 331 41 18
Used 776 0 643 431 272
Group 67890
Set 13 7 12 8 1
Used 98 0 0 0 16
Actions by type
Right clicks
2032
Selections
1089
Control group selections
2236
Control groups set
629
Build and train orders
192
Abilities
115
Basic commands
206
Item uses
8
Subgroup switches
0
Units removed from queue
0
Escape presses
8

Sheik (sheik#2417)

302 APM

Heroes

  • Death KnightLevel 6
    1. Death Coil level 3
    2. Unholy Aura level 3
  • LichLevel 5
    1. Frost Nova level 3
    2. Dark Ritual level 2

Units

  • Gargoyle12
  • Acolyte4
  • Ghoul4
  • Meatwagon3
  • Abomination3
  • Frost Wyrm2
  • Harpy Windwitch2
  • Obsidian Statue2
  • Centaur Archer1

Buildings

  • Ziggurat7
  • Altar of Darkness2
  • Crypt2
  • Halls of the Dead2
  • Boneyard2
  • Tomb of Relics1
  • Graveyard1
  • Black Citadel1
  • Sacrificial Pit1
  • Slaughterhouse1

Upgrades

  • Creature AttackLevel 3
  • Stone FormLevel 2
  • Disease Cloud
  • Unholy Strength

Items

  • Rod of Necromancy6
  • Orb of Corruption2
  • Potion of Lesser Invulnerability1
  • Scroll of Healing1
  • Potion of Mana1

Control groups

Group 1234567
Set 48 23 4 7 5 5 3
Used 1000 828 107 213 89 107 51
Actions by type
Right clicks
2429
Selections
960
Control group selections
2395
Control groups set
95
Build and train orders
111
Abilities
59
Basic commands
93
Item uses
6
Subgroup switches
0
Units removed from queue
0
Escape presses
2

Timeline

NightelfData incomplete
16,875

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 4,219 5:19 8,438 10:39 12,656 15:58 16,875 21:18
Army3,130
Economy3,460
Production1,150
Technology975
Support8,160

Partial spend: actions with unknown prices are excluded.

UndeadData incomplete
12,825

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 4,219 5:19 8,438 10:39 12,656 15:58 16,875 21:18 U U U
Army5,790
Economy300
Production1,275
Technology1,140
Support4,320

Partial spend: actions with unknown prices are excluded.

21:18 / 21:18
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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