Replay
  • HumanMisterWinner
    1. Archmage, level 4
    2. Mountain King, level 4
  • Night ElfJens
    1. Keeper of the Grove, level 4
    2. Demon Hunter, level 4
    3. Priestess of the Moon, level 2
vs
Game length
00:15:04
Patch
2.00
Downloads
16
Sunhoof Mesa 1.4
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
Jul 4, 2026 by Stowka
Game breakdown

MisterWinner (MisterWinner#21670)

231 APM

Heroes

  • ArchmageLevel 4
    1. Summon Water Elemental level 2
    2. Brilliance Aura level 2
  • Mountain KingLevel 4
    1. Storm Bolt level 2
    2. Bash level 2

Units

  • Rifleman14
  • Peasant8
  • Priest7
  • Footman5
  • Sorceress3

Buildings

  • Farm9
  • Scout Tower3
  • Arcane Tower2
  • Altar of Kings1
  • Barracks1
  • Keep1
  • Blacksmith1
  • Arcane Vault1
  • Arcane Sanctum1

Upgrades

  • Long Rifles
  • GunpowderLevel 2
  • Priest TrainingLevel 2
  • Sorceress Training

Items

  • Scroll of Regeneration2
  • Scroll of Healing1
  • Lesser Clarity Potion1
  • Potion of Healing1

Control groups

Group 123456
Set 110 22 33 8 2 1
Used 307 201 129 105 226 37
Actions by type
Right clicks
1027
Selections
593
Control group selections
1005
Control groups set
176
Build and train orders
120
Abilities
26
Basic commands
289
Item uses
3
Subgroup switches
0
Units removed from queue
1
Escape presses
2

Jens (Jens#11592)

330 APM

Heroes

  • Keeper of the GroveLevel 4
    1. Force of Nature level 2
    2. Entangling Roots level 2
  • Demon HunterLevel 4
    1. Mana Burn level 2
    2. Evasion level 2
  • Priestess of the MoonLevel 2
    1. Trueshot Aura level 1
    2. Scout level 1

Units

  • Wisp36
  • Archer17
  • Druid of the Claw5

Buildings

  • Moon Well7
  • Ancient of Wonders4
  • Altar of Elders2
  • Ancient of Lore2
  • Ancient of War1
  • Tree of Life1
  • Tree of Ages1
  • Hunter's Hall1
  • Tree of Eternity1

Upgrades

  • Improved BowsLevel 2
  • Ultravision
  • Strength of the Moon
  • Druid of the Claw TrainingLevel 2
  • Marksmanship
  • Well Spring
  • Reinforced Hides
  • Strength of the Wild

Items

  • Moonstone2
  • Lesser Clarity Potion2
  • Scroll of Healing2
  • Staff of Teleportation1
  • Potion of Healing1
  • Staff of Preservation1
  • Potion of Lesser Invulnerability1
  • Orb of Venom1

Control groups

Group 12345
Set 142 5 258 23 19
Used 535 2 421 265 267
Group 67890
Set 12 10 11 10 6
Used 77 0 0 0 15
Actions by type
Right clicks
1224
Selections
871
Control group selections
1582
Control groups set
496
Build and train orders
146
Abilities
100
Basic commands
222
Item uses
4
Subgroup switches
0
Units removed from queue
0
Escape presses
7

Timeline

Human
8,905

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,950 3:46 5,900 7:32 8,850 11:18 11,800 15:04
Army4,955
Economy600
Production490
Technology535
Support2,325
NightelfData incomplete
11,800

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,950 3:46 5,900 7:32 8,850 11:18 11,800 15:04
Army3,485
Economy2,500
Production820
Technology925
Support4,070

Partial spend: actions with unknown prices are excluded.

15:04 / 15:04
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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