Replay
  • OrcRohirimm
    1. Blademaster, level 3
    2. Shadow Hunter, level 2
  • HumanMisterWinner
    1. Archmage, level 4
    2. Mountain King, level 3
vs
Game length
00:12:34
Patch
2.00
Downloads
16
Sunhoof Mesa 1.4
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
Jul 4, 2026 by Stowka
Game breakdown

Rohirimm (Rohirimm#2710)

176 APM

Heroes

  • BlademasterLevel 3
    1. Mirror Image level 2
    2. Critical Strike level 1
  • Shadow HunterLevel 2
    1. Healing Wave level 1
    2. Hex level 1

Units

  • Peon10
  • Troll Headhunter/Berserker9
  • Grunt4
  • Tauren2

Buildings

  • Orc Burrow4
  • Altar of Storms2
  • Voodoo Lounge2
  • Barracks1
  • War Mill1
  • Stronghold1
  • Fortress1
  • Tauren Totem1

Upgrades

  • Reinforced Defenses
  • Berserker Upgrade

Items

  • Healing Salve5
  • Lesser Clarity Potion5
  • Circlet of Nobility2
  • Scroll of Speed2
  • Potion of Mana1
  • Orb of Lightning1
  • Potion of Healing1

Control groups

Group 1234
Set 2 442 2 2
Used 37 80 35 39
Actions by type
Right clicks
798
Selections
342
Control group selections
191
Control groups set
448
Build and train orders
86
Abilities
31
Basic commands
147
Item uses
3
Subgroup switches
0
Units removed from queue
0
Escape presses
4

MisterWinner (MisterWinner#21670)

209 APM

Heroes

  • ArchmageLevel 4
    1. Summon Water Elemental level 2
    2. Brilliance Aura level 2
  • Mountain KingLevel 3
    1. Storm Bolt level 2
    2. Bash level 1

Units

  • Peasant8
  • Footman5
  • Priest4
  • Rifleman3
  • Sorceress2

Buildings

  • Farm9
  • Scout Tower3
  • Altar of Kings1
  • Barracks1
  • Arcane Tower1
  • Keep1
  • Blacksmith1
  • Arcane Vault1
  • Arcane Sanctum1
  • Castle1
  • Lumber Mill1
  • Guard Tower1
  • Gryphon Aviary1

Upgrades

  • Long Rifles
  • GunpowderLevel 2
  • Priest Training
  • Armor
  • Sorceress Training

Items

  • Scroll of Regeneration1
  • Lesser Clarity Potion1
  • Scroll of Healing1

Control groups

Group 123456
Set 98 17 41 4 2 2
Used 240 122 128 83 238 28
Actions by type
Right clicks
671
Selections
409
Control group selections
839
Control groups set
164
Build and train orders
97
Abilities
19
Basic commands
218
Item uses
2
Subgroup switches
0
Units removed from queue
0
Escape presses
0

Timeline

OrcData incomplete
7,585

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,896 3:08 3,793 6:17 5,689 9:25 7,585 12:34
Army2,575
Economy750
Production675
Technology790
Support2,795

Partial spend: actions with unknown prices are excluded.

Human
6,420

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,896 3:08 3,793 6:17 5,689 9:25 7,585 12:34
Army2,140
Economy600
Production630
Technology855
Support2,195
12:34 / 12:34
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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