Replay
  • HumanSok
    1. Firelord, level 2
  • Night ElfEleGaNt
    1. Demon Hunter, level 3
    2. Naga Sea Witch, level 2
vs
Game length
00:09:16
Patch
2.00
Downloads
31
Springtime 1.2
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.nwg
Uploaded
Jun 30, 2026 by Stowka
Game breakdown

Sok (SoooooK#7421)

240 APM

Heroes

  • FirelordLevel 2
    1. Incinerate level 1
    2. Soul Burn level 1

Units

  • Peasant17
  • Footman11
  • Ice Troll Berserker1
  • Goblin Shredder1
  • Goblin Zeppelin1
  • Goblin Sapper1

Buildings

  • Scout Tower6
  • Farm5
  • Arcane Tower3
  • Guard Tower2
  • Altar of Kings1
  • Barracks1
  • Town Hall1
  • Keep1
  • Lumber Mill1
  • Blacksmith1

Items

  • Circlet of Nobility1
  • Dust of Appearance1
  • Boots of Speed1

Control groups

Group 1234590
Set 280 86 5 16 2 2 2
Used 209 123 28 42 50 30 62
Actions by type
Right clicks
729
Selections
343
Control group selections
544
Control groups set
393
Build and train orders
84
Abilities
26
Basic commands
32
Item uses
1
Subgroup switches
0
Units removed from queue
0
Escape presses
5

EleGaNt (暗夜精灵#41)

269 APM

Heroes

  • Demon HunterLevel 3
    1. Immolation level 2
    2. Evasion level 1
  • Naga Sea WitchLevel 2
    1. Frost Arrows level 1
    2. Forked Lightning level 1

Units

  • Wisp15
  • Archer3
  • Druid of the Claw3
  • Dryad2

Buildings

  • Moon Well4
  • Ancient of Lore2
  • Altar of Elders1
  • Ancient of War1
  • Tree of Ages1
  • Hunter's Hall1
  • Tree of Eternity1
  • Ancient of Wonders1

Upgrades

  • Ultravision
  • Abolish Magic
  • Druid of the Claw Training

Items

  • Boots of Speed1
  • Staff of Teleportation1
  • Orb of Venom1

Control groups

Group 145678
Set 30 1 1 1 1 1
Used 271 217 20 167 0 222
Actions by type
Right clicks
786
Selections
485
Control group selections
897
Control groups set
35
Build and train orders
70
Abilities
33
Basic commands
146
Item uses
1
Subgroup switches
0
Units removed from queue
0
Escape presses
2

Timeline

Human
6,595

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,649 2:19 3,298 4:38 4,946 6:57 6,595 9:16 U
Army2,560
Economy1,660
Production340
Technology670
Support1,365
Nightelf
5,580

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,649 2:19 3,298 4:38 4,946 6:57 6,595 9:16
Army1,445
Economy900
Production640
Technology750
Support1,845
9:16 / 9:16
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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