Replay
  • Night ElfSoYma
    1. Demon Hunter, level 3
    2. Naga Sea Witch, level 3
  • HumanLeon
    1. Mountain King, level 5
    2. Blood Mage, level 1
vs
Game length
00:13:46
Patch
2.00
Downloads
20
Springtime 1.4
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
Jun 29, 2026 by Stowka
Game breakdown

SoYma (Moon1234#21867)

293 APM

Heroes

  • Demon HunterLevel 3
    1. Immolation level 1
    2. Mana Burn level 2
  • Naga Sea WitchLevel 3
    1. Frost Arrows level 1
    2. Forked Lightning level 2

Units

  • Wisp20
  • Dryad4
  • Archer3
  • Ice Troll Berserker1

Buildings

  • Ancient Protector8
  • Ancient of Wonders5
  • Moon Well3
  • Altar of Elders2
  • Ancient of Lore2
  • Ancient of War1
  • Tree of Ages1
  • Hunter's Hall1
  • Tree of Eternity1

Items

  • Potion of Healing3

Control groups

Group 1234
Set 106 6 3 5
Used 841 193 785 59
Actions by type
Right clicks
1140
Selections
418
Control group selections
1878
Control groups set
120
Build and train orders
97
Abilities
40
Basic commands
25
Item uses
2
Subgroup switches
0
Units removed from queue
0
Escape presses
8

Leon (LeonXIV#21701)

404 APM

Heroes

  • Mountain KingLevel 5
    1. Storm Bolt level 3
    2. Bash level 2
  • Blood MageLevel 1
    1. Siphon Mana level 1

Units

  • Peasant26
  • Footman20

Buildings

  • Farm5
  • Scout Tower3
  • Arcane Tower2
  • Altar of Kings1
  • Barracks1
  • Town Hall1
  • Arcane Vault1
  • Keep1
  • Lumber Mill1
  • Blacksmith1

Upgrades

  • Lumber Harvesting

Items

  • Lesser Clarity Potion4
  • Potion of Healing4
  • Scroll of Regeneration3
  • Potion of Mana2
  • Dust of Appearance1
  • Boots of Speed1
  • Scroll of Town Portal1

Control groups

Group 12345
Set 202 16 61 24 53
Used 792 121 355 190 692
Actions by type
Right clicks
1759
Selections
561
Control group selections
2150
Control groups set
356
Build and train orders
150
Abilities
40
Basic commands
149
Item uses
6
Subgroup switches
0
Units removed from queue
0
Escape presses
3

Timeline

Nightelf
6,615

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,236 3:26 4,473 6:53 6,709 10:19 8,945 13:46 U
Army1,215
Economy1,200
Production820
Technology650
Support2,730
Human
8,945

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,236 3:26 4,473 6:53 6,709 10:19 8,945 13:46
Army2,700
Economy2,335
Production340
Technology460
Support3,110
13:46 / 13:46
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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