Replay
  • UndeadPleschwond
    1. Death Knight, level 3
    2. Lich, level 2
    3. Pit Lord, level 2
  • Night ElfCrow (Cheng Xin)
    1. Demon Hunter, level 5
    2. Naga Sea Witch, level 5
    3. Priestess of the Moon, level 1
vs
Game length
00:18:47
Patch
2.00
Downloads
12
Autumn Leaves 2.0
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
Jun 28, 2026 by Stowka
Game breakdown

Pleschwond (pleschwond#2931)

104 APM

Heroes

  • Death KnightLevel 3
    1. Death Coil level 2
    2. Unholy Aura level 1
  • LichLevel 2
    1. Frost Nova level 1
    2. Dark Ritual level 1
  • Pit LordLevel 2
    1. Howl of Terror level 1
    2. Cleaving Attack level 1

Units

  • Ghoul19
  • Banshee9
  • Acolyte7
  • Obsidian Statue3
  • Abomination3

Buildings

  • Ziggurat5
  • Nerubian Tower2
  • Temple of the Damned2
  • Crypt1
  • Altar of Darkness1
  • Tomb of Relics1
  • Halls of the Dead1
  • Graveyard1
  • Slaughterhouse1
  • Black Citadel1

Upgrades

  • Banshee TrainingLevel 2
  • Disease Cloud

Items

  • Rod of Necromancy2
  • Boots of Speed1
  • Dust of Appearance1
  • Orb of Corruption1
  • Potion of Mana1

Control groups

Group 12456
Set 34 13 2 3 1
Used 42 46 7 10 2
Actions by type
Right clicks
1014
Selections
529
Control group selections
107
Control groups set
53
Build and train orders
118
Abilities
37
Basic commands
55
Item uses
1
Subgroup switches
0
Units removed from queue
1
Escape presses
0

Crow (Cheng Xin) (NoOne#31324)

272 APM

Heroes

  • Demon HunterLevel 5
    1. Immolation level 1
    2. Mana Burn level 3
    3. Evasion level 1
  • Naga Sea WitchLevel 5
    1. Frost Arrows level 2
    2. Forked Lightning level 3
  • Priestess of the MoonLevel 1
    1. Scout level 1

Units

  • Wisp27
  • Dryad6
  • Archer5
  • Mountain Giant4
  • Druid of the Claw3

Buildings

  • Moon Well9
  • Altar of Elders3
  • Tree of Ages2
  • Ancient of Lore2
  • Tree of Eternity2
  • Tree of Life2
  • Chimaera Roost2
  • Ancient of War1
  • Hunter's Hall1
  • Ancient of Wonders1

Upgrades

  • Ultravision
  • Druid of the Claw TrainingLevel 3
  • Abolish Magic
  • Strength of the WildLevel 3
  • Hardened Skin
  • Resistant Skin
  • Well SpringLevel 2
  • Reinforced HidesLevel 2
  • Corrosive Breath

Items

  • Orb of Venom2
  • Staff of Preservation2
  • Boots of Speed1
  • Scroll of Town Portal1
  • Potion of Lesser Invulnerability1
  • Staff of Teleportation1

Control groups

Group 1234567
Set 68 9 12 2 4 4 5
Used 678 84 34 329 437 235 3
Actions by type
Right clicks
2050
Selections
631
Control group selections
1800
Control groups set
104
Build and train orders
186
Abilities
83
Basic commands
179
Item uses
14
Subgroup switches
0
Units removed from queue
0
Escape presses
5

Timeline

Undead
9,740

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,459 4:41 6,918 9:23 10,376 14:05 13,835 18:47
Army4,995
Economy525
Production830
Technology945
Support2,445
NightelfData incomplete
13,835

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,459 4:41 6,918 9:23 10,376 14:05 13,835 18:47
Army3,685
Economy2,300
Production1,280
Technology1,750
Support4,820

Partial spend: actions with unknown prices are excluded.

18:47 / 18:47
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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