Replay
  • HumanJeanBonbeur
    1. Archmage, level 6
    2. Mountain King, level 5
    3. Paladin, level 3
  • HumanDesTr0
    1. Archmage, level 6
    2. Mountain King, level 6
    3. Paladin, level 4
vs
Game length
00:29:36
Patch
2.00
Downloads
27
Springtime 1.4
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
Jun 23, 2026 by Stowka
Game breakdown

JeanBonbeur (JeanBonbeur#21709)

233 APM

Heroes

  • ArchmageLevel 6
    1. Summon Water Elemental level 3
    2. Brilliance Aura level 3
  • Mountain KingLevel 5
    1. Storm Bolt level 3
    2. Bash level 2
  • PaladinLevel 3
    1. Holy Light level 2
    2. Devotion Aura level 1

Units

  • Peasant20
  • Footman13
  • Priest11
  • Knight6
  • Spell Breaker5
  • Mortar Team4
  • Ice Troll Berserker1
  • Sorceress1

Buildings

  • Farm9
  • Scout Tower6
  • Arcane Vault6
  • Arcane Sanctum4
  • Altar of Kings3
  • Arcane Tower3
  • Town Hall3
  • Blacksmith2
  • Barracks1
  • Keep1
  • Lumber Mill1
  • Castle1
  • Workshop1

Upgrades

  • Priest TrainingLevel 2
  • Lumber Harvesting
  • Sorceress Training
  • Swords
  • PlatingLevel 3
  • Fragmentation Shards
  • Gunpowder
  • Animal War Training

Items

  • Scroll of Town Portal2
  • Lesser Clarity Potion1
  • Potion of Healing1
  • Scroll of Healing1
  • Potion of Lesser Invulnerability1
  • Staff of Sanctuary1
  • Orb of Slow1

Control groups

Group 12345
Set 76 21 17 11 2
Used 930 590 58 347 182
Actions by type
Right clicks
2067
Selections
1309
Control group selections
2107
Control groups set
127
Build and train orders
244
Abilities
165
Basic commands
595
Item uses
4
Subgroup switches
0
Units removed from queue
0
Escape presses
9

DesTr0 (DesTrr0#2165)

213 APM

Heroes

  • ArchmageLevel 6
    1. Summon Water Elemental level 3
    2. Brilliance Aura level 3
  • Mountain KingLevel 6
    1. Storm Bolt level 3
    2. Thunder Clap level 2
    3. Bash level 1
  • PaladinLevel 4
    1. Holy Light level 2
    2. Divine Shield level 2

Units

  • Peasant24
  • Spell Breaker9
  • Mortar Team8
  • Priest7
  • Footman6
  • Knight5

Buildings

  • Farm11
  • Keep2
  • Arcane Sanctum2
  • Town Hall2
  • Altar of Kings1
  • Barracks1
  • Scout Tower1
  • Arcane Tower1
  • Arcane Vault1
  • Blacksmith1
  • Castle1
  • Lumber Mill1
  • Workshop1

Upgrades

  • Priest TrainingLevel 3
  • Lumber Harvesting
  • SwordsLevel 3
  • PlatingLevel 3
  • Gunpowder
  • Fragmentation Shards

Items

  • Potion of Lesser Invulnerability5
  • Scroll of Healing4
  • Boots of Speed1
  • Staff of Sanctuary1
  • Scroll of Town Portal1
  • Dust of Appearance1
  • Scroll of Regeneration1

Control groups

Group 123456
Set 98 29 9 5 1 2
Used 1006 313 17 184 184 176
Actions by type
Right clicks
1942
Selections
1142
Control group selections
1880
Control groups set
144
Build and train orders
241
Abilities
140
Basic commands
569
Item uses
5
Subgroup switches
0
Units removed from queue
0
Escape presses
6

Timeline

Human
16,950

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 4,238 7:24 8,475 14:48 12,713 22:12 16,950 29:36 U
Army6,905
Economy2,655
Production1,440
Technology1,025
Support4,925
HumanData incomplete
16,160

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 4,238 7:24 8,475 14:48 12,713 22:12 16,950 29:36
Army6,355
Economy2,570
Production780
Technology1,080
Support5,375

Partial spend: actions with unknown prices are excluded.

29:36 / 29:36
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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