Replay
  • UndeadEer0
    1. Death Knight, level 4
    2. Naga Sea Witch, level 4
    3. Lich, level 3
  • Night ElfLawLiet
    1. Demon Hunter, level 3
    2. Naga Sea Witch, level 3
vs
Game length
00:15:42
Patch
2.00
Downloads
28
Springtime 1.2
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.nwg
Uploaded
Jun 22, 2026 by Stowka
Game breakdown

Eer0 (eer#7289)

313 APM

Heroes

  • Death KnightLevel 4
    1. Unholy Aura level 2
    2. Death Coil level 2
  • Naga Sea WitchLevel 4
    1. Frost Arrows level 2
    2. Forked Lightning level 2
  • LichLevel 3
    1. Frost Nova level 2
    2. Frost Armor level 1

Units

  • Ghoul10
  • Acolyte8
  • Crypt Fiend6
  • Obsidian Statue5
  • Abomination1

Buildings

  • Ziggurat6
  • Altar of Darkness2
  • Crypt2
  • Tomb of Relics1
  • Halls of the Dead1
  • Graveyard1
  • Black Citadel1
  • Slaughterhouse1
  • Sacrificial Pit1

Upgrades

  • Destroyer Form
  • Ghoul Frenzy
  • Burrow
  • Creature AttackLevel 2
  • Creature Carapace

Items

  • Rod of Necromancy2
  • Circlet of Nobility2
  • Scroll of Healing2
  • Potion of Lesser Invulnerability2
  • Orb of Corruption1
  • Boots of Speed1
  • Potion of Mana1

Control groups

Group 12345
Set 59 9 5 3 8
Used 686 492 103 62 82
Actions by type
Right clicks
2028
Selections
851
Control group selections
1425
Control groups set
84
Build and train orders
163
Abilities
62
Basic commands
228
Item uses
20
Subgroup switches
0
Units removed from queue
0
Escape presses
2

LawLiet (EndlessNight#49)

237 APM

Heroes

  • Demon HunterLevel 3
    1. Mana Burn level 2
    2. Immolation level 1
  • Naga Sea WitchLevel 3
    1. Frost Arrows level 1
    2. Forked Lightning level 2

Units

  • Wisp28
  • Druid of the Claw8
  • Dryad7
  • Archer4
  • Goblin Shredder1

Buildings

  • Moon Well6
  • Ancient of Lore2
  • Altar of Elders1
  • Ancient of War1
  • Tree of Ages1
  • Hunter's Hall1
  • Tree of Eternity1
  • Ancient of Wonders1
  • Tree of Life1

Upgrades

  • Abolish Magic
  • Druid of the Claw TrainingLevel 2
  • Well Spring
  • Reinforced HidesLevel 2
  • Strength of the WildLevel 2
  • UltravisionLevel 2
  • Strength of the Moon
  • Mark of the Claw

Items

  • Potion of Lesser Invulnerability2
  • Boots of Speed1
  • Moonstone1
  • Lesser Clarity Potion1
  • Orb of Venom1
  • Dust of Appearance1
  • Staff of Preservation1

Control groups

Group 123456
Set 54 30 2 11 7 2
Used 451 303 167 118 21 20
Actions by type
Right clicks
1350
Selections
583
Control group selections
1080
Control groups set
106
Build and train orders
147
Abilities
59
Basic commands
315
Item uses
11
Subgroup switches
0
Units removed from queue
0
Escape presses
6

Timeline

Undead
10,220

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,753 3:55 5,505 7:51 8,258 11:46 11,010 15:42
Army3,730
Economy600
Production975
Technology895
Support4,020
NightelfData incomplete
11,010

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,753 3:55 5,505 7:51 8,258 11:46 11,010 15:42
Army3,950
Economy2,020
Production640
Technology850
Support3,550

Partial spend: actions with unknown prices are excluded.

15:42 / 15:42
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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