Replay
  • Night ElfSoYma
    1. Demon Hunter, level 4
    2. Naga Sea Witch, level 4
  • Night ElfAspect
    1. Demon Hunter, level 5
    2. Keeper of the Grove, level 5
vs
Game length
00:22:08
Patch
2.00
Downloads
21
Springtime 1.4
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
Jun 21, 2026 by kover2177
Game breakdown

SoYma (SoYma#2943)

265 APM

Heroes

  • Demon HunterLevel 4
    1. Mana Burn level 2
    2. Evasion level 2
  • Naga Sea WitchLevel 4
    1. Frost Arrows level 2
    2. Forked Lightning level 2

Units

  • Wisp20
  • Druid of the Claw10
  • Archer5
  • Chimaera5
  • Dryad3
  • Goblin Zeppelin2
  • Ice Troll Berserker1

Buildings

  • Moon Well6
  • Altar of Elders2
  • Ancient of Wonders2
  • Ancient of Lore2
  • Chimaera Roost2
  • Ancient of War1
  • Tree of Ages1
  • Hunter's Hall1
  • Tree of Eternity1
  • Tree of Life1

Upgrades

  • Ultravision
  • Abolish Magic
  • Druid of the Claw TrainingLevel 2
  • Mark of the Claw
  • Strength of the Wild
  • Corrosive Breath
  • Reinforced Hides

Items

  • Scroll of Protection4
  • Scroll of Town Portal2
  • Scroll of Healing2
  • Circlet of Nobility1
  • Staff of Preservation1
  • Lesser Clarity Potion1
  • Potion of Lesser Invulnerability1

Control groups

Group 12345
Set 129 6 13 8 2
Used 1258 266 1190 89 22
Actions by type
Right clicks
1534
Selections
764
Control group selections
2825
Control groups set
158
Build and train orders
144
Abilities
138
Basic commands
27
Item uses
7
Subgroup switches
0
Units removed from queue
0
Escape presses
3

Aspect (Aspect#21972)

249 APM

Heroes

  • Demon HunterLevel 5
    1. Mana Burn level 3
    2. Evasion level 2
  • Keeper of the GroveLevel 5
    1. Entangling Roots level 2
    2. Thorns Aura level 3

Units

  • Wisp21
  • Druid of the Claw11
  • Archer4
  • Dryad3
  • Ice Troll Berserker1

Buildings

  • Moon Well8
  • Altar of Elders2
  • Ancient of Wonders2
  • Ancient of Lore2
  • Ancient of War1
  • Tree of Ages1
  • Hunter's Hall1
  • Tree of Eternity1

Upgrades

  • Ultravision
  • Abolish Magic
  • Druid of the Claw TrainingLevel 2
  • Reinforced HidesLevel 3
  • Mark of the Claw
  • Well Spring
  • Strength of the WildLevel 3

Items

  • Orb of Venom2
  • Staff of Preservation2
  • Potion of Lesser Invulnerability2
  • Circlet of Nobility1
  • Staff of Teleportation1
  • Moonstone1
  • Scroll of Protection1
  • Scroll of Healing1

Control groups

Group 12345
Set 146 72 73 4 1
Used 831 428 267 135 258
Actions by type
Right clicks
1429
Selections
893
Control group selections
1919
Control groups set
296
Build and train orders
173
Abilities
106
Basic commands
441
Item uses
15
Subgroup switches
0
Units removed from queue
0
Escape presses
2

Timeline

Nightelf
13,790

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,448 5:32 6,895 11:04 10,343 16:36 13,790 22:08 U
Army6,010
Economy1,540
Production1,100
Technology900
Support4,240
Nightelf
12,140

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,448 5:32 6,895 11:04 10,343 16:36 13,790 22:08 U
Army4,005
Economy1,260
Production820
Technology850
Support5,205
22:08 / 22:08
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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